Sunday, 15 July 2018

Bastille Day defeat for the French.

Conrad, Paul S and Shaun came down for our Bastille Day wargame. We were using Paul’s own set of rules “Panoply of War” for a change. Much of the pre-game shenanigans have now been dispensed with so once we were deployed it was straight into the action. The game was set in Northern Italy in 1799.  I commanded a joint Austro-Russian force while Conrad and Shaun had the French. Paul umpired. I say French but almost half of the army was drawn from the Lombard, Polish and Helvetic Legions, just to add a bit of colour to an already colourful pair of armies. Both armies were pretty evenly matched numbers wise in terms of infantry and artillery, although the Allied army had more cavalry (but only if you included the Cossacks). The one advantage the Allies had were four battalions of Russian   grenadiers, but with the Russians needing to expend two order 'chits' each time they were given an order this advantage was more than compensated for, in my opinion anyway.

The battlefield from the Allied left.
The French refused their left flank completely, massing the bulk of their infantry in the centre with support from their two artillery batteries. Their cavalry was held back in reserve, which was to prove to be a mistake as the game panned out.  The Russians took the place of honour on the Allied right, with the Cossacks swanning about at the extreme of the line near the ruined aqueduct, while the Austrians held the centre with their infantry. All the Austrian cavalry was deployed on my left, which was also to prove to be an error on my part.

The French right, thinly held by a spread out demi brigade and a regiment of  heavy cavalry.

Austrian cheveau-legers led by a 'poor' general as designated in the rules which meant fewer orders to give. The  Austrian artillery are deployed ready to pound the French centre.
Austrian uhlans. A new unit so not much expected of them. (Eureka Minis)
Looking to the right from the Austrian centre  the main body Austrian infantry were held up trying to cross the  river.  At the start of the game we'd decided that as it was wide and shallow a throw of anything but a 1 would allow troops to cross unhindered, otherwise it'd be classed as difficult terrain. We promptly forgot the throw a 1 rule so my entire army was delayed for several turns trying to pledge across the bloody thing!
Prince Bagration's Russian division. Four battalions of combined grenadiers, two (fusilier) battalions of the Moscow Grenadier Regiment, covered by the 7th Jagers.
The French centre and left, which didn't extend beyond the vineyard once Conrad had shuffled his troops into  position.
Bagration advances (slowly) on the bridge. The French had elected to play a largely defensive battle, which was fine by me as my troops, the Russians at any rate, were better on the offensive. The chapel in the distance was occupied by a unit of Russian jager detached 
Another new unit, in the shape of Austrian cuirassiers (Eureka Miniatures)


Cossacks ride past the ruined Roman aqueduct.
More Cossacks start their looting early.

One of the French artillery's first shots destroyed an Austrian howitzer and caused the rest of the battery to retreat. Not a good start.
The Polish Legion quickly drove the Russian jager out of the chapel, but the latter just withdrew to the vineyard where they remained for the remainder of the battle taking pot-shots at the Poles.
The Russians finally get to the river and start to cross, covered by the rest of their jager.
Shaun put his infantry on the right wing into square as he was faced by six units of Austrian cavalry.  

My cavalry on the left was now stuck with nowhere to go. At least the French right wing was now locked up tight.
As the glorious sunshine beat down through the skylights the other Russian brigade crossed the river on my right flank. The Cossacks were already across and threatening the Lombard Legion skirmishers.
More and more Russian grenadiers cross the river. They took quite a few casualties from  enemy fire but being Russians  just shrugged them off.
Russian jager skirmishing with the Lombard Legion.
Conrad's 12pdr battery (behind the smoke) wasn't especially effective during the game, but did cause some damage to O'Donnel's Freikorps, forcing them to pull back on one occasion.
Meanwhile the Austrians had been making slow but steady progress towards the French centre. 
Shaun's horse battery tore great gaps in the leading Austrian battalion but it didn't falter.
Dodging herds of sheep the Austrian reserves rushed forward.

Seen from the French side of the river the Russian advance looked pretty unstoppable. 
The French decided to ignore the Russians crossing on the left as they'd never  be engaged soon enough to alter the outcome.
After bravely heading off across the river my cossacks then decided to stay put where they were and shake their fists menacingly at the Lombard Legion on Windmill Hill.
The French line was under pressure but holding, possibly inspired by the arrival of a portable guillotine.
By the chapel the Poles were taking heavy casualties and were unable to stop the Russians from crossing the river. One uncoordinated Russian assault by two battalions was beaten back however by a battalion of the Polish Legion.
On the other flank the French were struggling. Casualties were mounting and their skirmishers  kept being driven back. Despite heavy losses the Austrians charged the French line, forcing the horse artillery to make a tactical withdrawal. 
The French battalion seen here had been caught in square by the Austrian attackers and pushed back unceremoniously until they broke in rout. 
Meanwhile the Russians launched an all out assault on the French (and Poles) by the chapel, pushing the first line back.
Suddenly the French left had all but collapsed with several battalions broken or pushed back. The Russians however overextended themselves and, caught by fresh French, lost two battalions of grenadiers broken in rout. However, the damage to the French was done.
The Austrians were still moving ponderously forward in the centre, hampered as they were by poor terrain. O'Donnels Freikorps however had been trading shots with French skirmishers and artillery the whole battle and despite being targeted by the fashion conscious French artillery for their awful choice of uniforms, saw off all that was thrown against them. Not bad for a brand new unit on its first outing.
More Austrians were closing on the French right which angled back to avoid being outflanked. The horse artillery rallied and some stability returned. Unfortunately there were still several uncommitted Austrian battalions and regiments of cavalry on this flank. (see below).

The Russians were now over the river in force, their grenadiers had all rallied and  were poised ready for another push against the shattered French and Poles. The Lombard Legion on Windmill Hill was now trading shots with more Russian infantry and the cossacks, driving off two sotnias with a heroic charge by the Lombard Legion Hussars, and the Legion Helvetique was now isolated in the chapel.
Shaun threw his 23rd Cavalry forward, charging the Austrian cuirassiers. In an uneven fight the latter held,  while more Austrian horsemen moved into position.
The Russian juggernaught rallied and ready to continue their assault. At this point we called a halt to procedings as  it was almost 5pm and we'd been fighting since before 11:00. The game was declared an Austro-Russian victory as we'd captured all bar one of the key objectives set before the game started.
While the French army withdrew Conrad and Shaun  had an appointment to keep.

What a cracking game! Both sides made some key errors, for example the deployment of all my cavalry on one flank was unnecessary and I made heavy going of crossing the river. My artillery was also pretty ineffective and should have been pushed forward in support of the attack. The French were too keen to let the Allies come to them which meant sacrificing some of the physical objectives, but more critically they allowed themselves to be hemmed into a very small space and were unable to make much use of their cavalry or even deploy their troops effectively.

I'm getting the hang of Paul's rules and while I've enjoyed both the games I've played using them I still think they're a bit slow and too 'detailed' for my taste but I will willingly persevere as they have some excellent concepts contained within them as well.

Thanks to Paul for umpiring and the lads for being such sporting players.

Saturday, 14 July 2018

Happy Bastille Day!


Today is the anniversary of the storming of the Bastille by the Paris mob on 14 July 1789.


Thursday, 12 July 2018

French Revolutionary War Artillery

Since the last post I went off piste somewhat and knocked off this battery of 12pdrs to add a bit of weight to my French army. Here they are as of around 4.30 p.m. this afternoon drying off in the sunshine having just been varnished.  The gunners and assorted paraphernalia are with one exception Eureka Miniatures. The exception, one of the officers among the gunners, is Eagle, as are the 12pdrs. The mounted officer is Eureka but he's on someone else's horse (Elite maybe?), and the trumpeter is Dixon, again with a random horse from the bits box.




The bases are each 60mm wide and 120mm deep as I reckon that this gives a reasonable footprint for the battery en masse. I'm quite happy with the finished battery, especially as I was rushing to get it finished for a game on Saturday as its Bastille Day!

Sunday, 8 July 2018

A productive week, and more to come. May the sun keep shining.

This sunny weather has seen a boost to my production and completion figures this week. Basing five unit of infantry and  one of cavalry for my 1672 collection was far less of a chore than it would otherwise be as I was able to decamp into the garden and spread out over the table on the patio. Four of the infantry were already painted courtesy of my mate Barry but the other two units were completed from scratch during the course of the week, which is good going for me and almost back to my production capabilities of a good few years ago, when I was still working!
The four new 'French' battalions

A single Imperial regiment.
Spanish cuirassiers.
Regiment Anjou. Dixon figures.

Another battalion of early Gardes Franca-is
A Swiss battalion - Jung Stuppa, raised if I am correct in 1672.

The 'English Regiment' in the service of France. From what I have read the uniform (grey faced with blue) is probably correct, but the flags are totally conjectural, based on those carried by the 2nd Coldstream Regiment of Footguards at the time. At least I can have some fun in fictitious battles with English and Scots in the French army facing Scots in the Dutch army.
I also made a start on the bases of my last ten battalions of Prussian infantry for my 1806 project, in the shape of two battalions of combined grenadiers and four two-battalion regiments of infantry. They've now all had their bases covered in PVA/coarse builders sand so a few hours work will be enough to get the hi-lighting, tufts and static grass added. Completing these will see my 1806 Prussian army done and ready to stand idly side by side with my smallish Saxon contingent and face the French menace. Note that I don't have any 1805/06 French and have no plans to get any. I will use my 1799 French if needs be, or transport the Prussians and Saxons back to the War of the First Coalition.
Ten battalions of 1806 Prussians.
A Dutch regiment for 1672
1790s Rumford Bavarians (Reiver Castings)
A wider view of the paining station. On the left in blue are some dismounted 18thC hussars while just visible on the right is a Russian 18th/19thC religious vignette and some Black African bandsmen. Organised chaos it isn't.
On my painting table to do this week (above) are two battalions of 1790's Bavarians in the distinctive Rumford uniform and another battalion of Dutch for 1672 that are 50% done already, as well as various odds and ends that get little attention unless I  need to use up some paint. I also need to make an observation basket to dangle beneath my French Compagnie d'Aerostiers balloon ready for the next FRW game, as well as painting an Aerostatier to be dangled in it.