Showing posts sorted by relevance for query Leuthen. Sort by date Show all posts
Showing posts sorted by relevance for query Leuthen. Sort by date Show all posts

Thursday, 6 December 2018

Leuthen, 5 December 2018

As I mentioned in the previous post we were refighting the Battle of Leuthen yesterday on its 261st anniversary. I was joined by Conrad, Steve, Nigel and Graham for the game. Sadly Dave was unable to come but that meant I got to play.

Graham and I got to be the Prussians by virtue of the fact that all of the others wanted to be Austrians (for some weird religious, moral or socio-demographic reason no doubt). The Prussian objective was simple. Capture Leuthen and destroy the Austrian army. The Austrians had to hold Leuthen and avoid being made mincemeat of by the nasty Prussians. We used Black Powder 2 with a few house rules thrown in (which I will list at the end). I also changed the turn sequence so that moving came after firing rather than before it.

The scenario begins with Frederick's army having completed its flanking march, and after defeating the Austrian extreme left around Sagshutz (off table behind the Prussian base line) was now poised to attack Leuthen, while the Austrian army redeployed as fast as possible to face the threat to their flank. The Reichsarmee contingent that had been holding Sagshutz is on the table, retreating towards Leuthen, and is already carrying casualties. (These were randomly generated and Nigel could hardly have done worse, as a couple of his battalions began the game shaken!). I had a plan. Graham (Seydlitz) was to push forward with his cavalry on the right in order to keep the Reichs troops under pressure. His infantry was to ignore the church and attack the Austrian left, while my infantry would swing round behind them ready to attack the church from the east. Meanwhile all our artillery would deploy facing the church. My hussars were to cover our left flank, and my reserve cavalry were hidden off table on the extreme south west. I will let the photos tell the story as usual.

Turn1. The Prussian cavalry tried to charge the retreating Reichsarmee troops but  failed to make the distance, while at the bottom of the picture the first part of the Prussian main body arrives.
The centre of the battlefield at the start of the game.
Reichsarmee eagerly troops pulling back, before the advancing Prussian cuirassiers who gave them no room to manoeuvre..
Steve ordered his hussars forward in a wide sweep but they were slow to advance which gave me the chance to  move my own hussars round the wood and onto the hill to intercept them. In the combat that followed both Austrian units got the better of the Prussians but became shaken in the process. The Prussians pulled back over the hill while the Austrians retreated closer to Leuthen. Unless someone could be spared to rally them they would be out of the game.
Graham's cuirassiers charge the shaken Reichs troops.
A second Prussian cuirassier regiment also charged home but were beaten off. They failed their break test and fled.
One regiment of Nigel's Reichs contingent were riden down but the Prussians chose to pull back and rally.  The Hessen Darmstadt Leibgrenadiers had to test as they had been supporting the broken unit to their front. They too failed and took to their heels.
Rot Wurtzberg defending the church while Austrian reserves shuffle about in the village.  
Graham started to deploy his infantry ready to attack the eastern end of Leuthen while his cavalry reformed.

Two battalions of Austrians deploy at the western end of Leuthen.
Graham's cuirassiers pile the pressure on, forcing the Reichs battalions back almost to their base line.
The Austrian left is all but gone thanks to the sterling efforts of Zeithen's cuirassiers and dragoons.

In the centre a battalion of Prussian grenadiers is engaged in a musketry duel with the Austrians on the outskirts of Leuthen.

More Prussians assault the eastern end of Leuthen, held by a battalion of Reichsarmee Wurtemberg fusiliers. The grenadiers made several attempts to evict them but were beaten off each time.

Steve's shaken hussars await the arrival of someone to rally them. Out of shot two brigades of Austrian cavalry have appeared on the extreme right flank.

The first brigade were ordered to advance. Steve threw low and got three moves, which took him right to the Prussian base line where he was in a position to roll up the Prussian artillery deployed in the centre.

The Austrians moved their artillery off windmill hill while the second of Steve's cavalry brigades arrived. He ordered them to advance but managed to throw a blunder. Steve then threw a 1 so the entire brigade disappeared back off the table! 
Back over on the other flank Nigel's cavalry brigades finally made an appearance.; eight fresh regiments against  seven somewhat battered ones.

In the centre the Prussian attack had stalled slightly with the need to cover the left wing, but the battalions doing the fighting,, with the exception of the grenadiers who had been repulsed from their attack on the village, were still in good order.
Another massive cavalry battle began on the Prussian right, which was to go on for several turns as regiments were pushed back, rallied and thrown back into the battle.

The Austrians had the upper hand in quality and quantity but poor Nigel's dice throwing was abysmal, as it has been throughout the game.
By some miracle the Prussian cavalry were holding their own, although both brigade were close to breaking point. So, however, were the Austrians.....
The Reichsarme brigade had finally been driven from the field, leaving Graham's infantry with the opportunity to occupy  the western edge of Leuthen, which they did. I also charged the exposed Austrian battalion outside the church. After several rounds of melee it was driven back into the centre of the village.
Steve's errant cavalry brigade reappeared giving him a massive superiority on our left flank.
As luck would have it, Steve's mad dash across the table allowed me to activate my left wing cavalry, which made an appearance on the western table edge. Steve reacted quickly and swung his brigade round and our cuirassiers then went head to head. It didn't start well as my first unit was beaten, forced to retreat and then hit again by Steve's sweeping advance. My regiment was shattered and fled the field. 
I order a 'follow me' with my von Reusch hussars. We struck the just deployed Austrian artillery in the flank and overran the battery. My other hussar regiment charged and broke one of the Austrian hussar units
The cavalry fight on the Prussian left.

Despite initial reverses the Prussians slowly got the upper hand. The Reichs cavalry were driven back as were the surviving Austrian cuirassiers. The remaining hussar regiment was broken. 

Indeed, when we did a quick count up, the Prussian and Austro/Imperial brigades had both reached  their break points and were out of the game.
The Prussian centre begins to advance on the churchyard. Rot Wutzberg was under fire from five Prussian cannon and was suffering accordingly but kept passing its break tests. They got a bit of a breather when, trying to manhandle some of cannon forward I threw a blunder and ended up going back two moves! 
Two battalions of Prussians were detached to cover the left flank but were thankfully never needed.

My grenadiers' advance after their earlier was halted.

Steve's remaining brigade kept failing its command rolls,  even with the help of the new CinC. FML Daun had just arrived to take over from the less than competent Charles of Lorraine.

The foreground is rather empty of troops. The Austrians pulled the two battalions that had been posted outside the village back into Leuthen.

I was just waiting for our next turn so I could try another 'follow me' order with my hussars and take the enemy columns in the rear. But it was not to be. Both of Nigel's cavalry brigades and the Reichs brigade ware broken. Both of Graham's cavalry brigades were broken, as was mine on the left. One of Steve's brigades was also spent so with half of their army shaken or broken the Austrians had to concede defeat, especially as the brigade originally garrisoning Leuthen was also 0n the verge of breaking.
Prussian pyrotechnics.

The eastern end of the village coming under pressure.
Prussians edging round the eastern edge of Leuthen now that the threat from enemy cavalry  had been dealt with.

The Austrian rearguard covering their exit from Leuthen.
So. A Prussian victory. Not a crushing one though but a solid victory nonetheless. The rules worked well even if they can be very unforgiving (can't they Nigel). I/we did on occasion forget a few bits in the rules but I doubt they'd have made any significant difference to the eventual outcome. Switching the moving and firing phases produced an interesting game so I shall stick with it from now on. The thing with BP is their simplicity and the ability to tinker with them to your heart's content if you want.  They are also ideal for big multi-player games. They also work well when players (as in our group) play the period rather than the rules.

Overall it was a great game and I hope the chaps enjoyed it as much as I did.

Orders of Battle.

Prussian Army

C-in-C: Frederick II King of Prussia (9)

Right Wing Cavalry:  GL  von Zieten (9) Acts as an extra commander for the cavalry on right wing

GM Scipio von Lentelus (8)
Cuirassiers                 5

GM Czettritz, (8) T1 behind Lentelus
Dragoons                    3
Hussars                      1          

Infantry Centre:
Advance Guard: GL Prinz von Wurtemburg (8) on table right centre
Grenadier Btn                        1
12pdr Battery                       1 x heavy gun
Hussars                                  2

1stLine:  GderI Prinz Moritz von Anhalt-Dessau (9) (T1 right half of baseline)
Guard Btn                              1
Grenadier Btn                        1 
Musketeer Btns                     2
Fusilier Btns                           1         
12pdr battery                                   1 x heavy gun

2ndLine: GL Frederick William Quirin de Forcade de Biaix (8)  (T2 right half of baseline)
Musketeer Btns                     2
Fusilier Btns                           1
Grenadier Btns                      1 
12pdr battery                                   1 x heavy gun

Artillery: Colonel Moller (8) (T3 on Butterberg)
12pdr battery                       1 x heavy gun
Howitzer battery                   1 x medium howitzer
Fortress battery                    1 x super heavy ‘Brummer’

Left Wing Cavalry:off table SW short edge and enters after the right wing Austrian cavalry have exposed their flank, come within 30cm of Butterberg, or T5 on roll of 6 on 1D6 (+1 for each subsequent turn).

GL von Driesen (8)
Cuirassiers                 3
Dragoons                    2

Austro-Imperial Army

C-in-C:  Prince Charles of Lorraine 6
Assisted by FM von Daun 8 (off table, 2D6 to recall after T3 – any double needed then he takes over command in D3 turns)

Right Wing Cavalry:  OFF TABLE TO NORTH WEST enter right of Leuthen T4
Gen der Kav Lucchesi (8)
Cuirassiers                                         2
Imperial Cuirassiers                         2
GM Esterhazy (8)  T5 as above
Imperial Dragoons                            2
Cuirassiers                                         2

Right wing reserve: GM Herzog von Arenberg (8)
in column behind Leuthen.
Infantry btns                                     2

Right Wing Infantry: FzM Kheul  (7) (enter behind Leuthen in column T5)
Infantry btns                                     3

Left Wing Infantry: FzM Colloredo (8)(deployed in and around Leuthen)
Infantry btns                                     4(incl Rot-Wurzberg in church)
Grenadier btn                                                1                      
Artillery battery                                2 x 12pdrs (on windmill hill)
Hussars                                              2

Reichsarmee Bavarians/Wurtembergers from Nadazdy’s Corps: Marshal Spitnatz  (7) (On table withdrawing to Leuthen)
Grenadier btn                                                1(1D3 cas)
Infantry btns                                     4( 1D3 cas/ea.)

Left Wing Cavalry:Gen der Kav Serbellini (9) (off table NE corner enter T2+D3)
Cuirassiers                                         2
Dragoons                                            2

Marshal O’Donnell (8)(off table NE enter turn after Serbellini) 
Dragoons                                            4


 House Rules:

·     Change to sequence of play:
o  Initiative phase
o  Firing phase. All firing units to be marked as having fired this turn.
o  Command phase. Additional -1 command penalty to units that have fired earlier in the turn.
o  Melee phase 
Any commander throwing a blunder will be passed the dung heap of shame until such time as another player blunders. While holding the dung heap of shame command rolls get a -1 modifier

Cavalry v formed infantry. (Steel Wall)
Applicable to ALL infantry. Infantry are classed as being in ‘steel wall’ providing:
·     their flanks have friendly infantry within 6””, 
·     or are secured by terrain features, 
·     or there are no enemy in their flank arc within one move. 

Troops in ‘steel wall’ can deliver closing fire, add 3 to their melee result PLUS other support bonuses (i.e. flanks and rear).
Cavalry do not gain any charge bonus when attacking a ‘steel wall’ unless the target is already engaged, disordered or shaken.

Rear Rank Reversed. 
Is allowed as a charge response to better-trained infantry (Prussians) and is a permitted formation for all infantry. The formation is static. Infantry get half shooting and melee dice rounded up in each direction.

Tuesday, 20 June 2017

AMG17 weekend - a tale of two battles of Leuthen.

So, as both my readers will by now be well aware, last weekend was the AMG17 get together. I offered to put on a Seven Years War game, and after some discussion with Robbie, it was decided to stage Leuthen. Now, We've played Leuthen a few times at my house and it's never gone especially well for the Prussians, even on the occasions when they were victorious, so this was going to be a bit of a challenge.

The  Saturday and Sunday games were fought out with different players, with the exception of my lovely assistant Robbie who ended up (through choice I thought) commanding the Reichsarmee contingent and the Austrian left wing cavalry. The games could NOT have been more different in how they unfolded and in the final results. The terrain, buildings and all the troops were from my collection. We used Honours of War.


Prussian Army

C-in-C: Frederick II King of Prussia DASHING

Right Wing Cavalry:  GL  von Zieten DASHING (Lt-Gen)
GM Scipio Baron von Lentelus DASHING, on table
Cuirassiers                            5 x 12*
GM Czettritz DEPENDABLE, T1 behind Lentelus
Dragoons                                3 x 12
Hussars                                   2 x 12    

Left Wing Cavalry: off table SW short edge and enters after the right wing Austrian cavalry have exposed their flank, come within 30cm of Butterberg, or T5 on roll of 4-6 on 1D6 (+1 for each subsequent turn).
GL von Driesen DASHING
Cuirassiers                            3 x 12*
Dragoons                                2 x 12

Infantry Centre:
Advance Guard: GL Prinz von Wurtemburg DEPENDABLE
Grenadier Btns                                     2 x 36* (No battalion guns)
12pdr Battery                                       1 x heavy gun***

Independent units
Hussars                                   2 x 12

1st Line:  GderI Prinz Moritz von Anhalt-Dessau DASHING
Guard/Musketeer Btns                                    3 x 36*
Fusilier Btns                                                    1 x 36    
12pdr battery                                                   1 x heavy gun     ***

2nd Line: GL Frederick William Quirin de Forcade de Biaix DEPENDABLE (T2 right half of baseline)
Musketeer Btns                                     3 x 36*
Fusilier Btns                                          1 x 36
12pdr battery                                         1 x heavy gun***

****Artillery: Colonel Moller DEPENDABLE (T3 left/centre of baseline)
12pdr battery                     1 x heavy gun
Howitzer battery               1 x medium howitzer
Fortress battery                 1 x super heavy ‘Brummer’****

* superior troops
* *All line and the Guard battalions have battalion guns.
*** Deployed heavy artillery can be manhandled and moved to new positions after unlimbering but CANNOT limber up again.
*****the ‘Brummers’ are fortress guns. Treat as heavy artillery. Cannot move and fire.

Austro Imperial Army

C-in-C:  Prince Charles of Lorraine DITHERING
Assisted by FM von Daun DEPENDABLE (off table, 2D6 to recall – any double needed then he takes over command in D3 turns)

Right Wing Cavalry:  OFF TABLE TO NORTH WEST enter right of Leuthen T4
Gen der Kav Lucchesi DASHING
Cuirassiers                                         2 x 12*
Imperial Cuirassiers                         2 x 12**
GM Esterhazy DEPENDABLE T5 as above
Dragoons                                            1 x 12*
Cuirassiers                                         2 x 12*
Imperial Dragoons                            1 x 12**

Right wing reserve: GM Herzog von Arenberg DEPENDABLE
in column behind Leuthen.
Infantry btns                                     2 x 36 (no battalion guns)

Right Wing Infantry: FzM Kheul  DEPENDABLE (enter behind Leuthen in column T3)
Infantry btns                                     4 x 36 (no battalion guns)

Left Wing Infantry: FzM Colloredo DEPENDABLE (deployed in and around Leuthen)
Grenadier Btn                                               1 x 36 (no btn guns)
Infantry Btn ‘Rot Wurzberg’                        1 x 36* (no btn guns)  IN LEUTHEN CHURCH
Infantry btns                                                 2 x 36 (no btn guns)
Artillery battery                                            2 x 12pdrs* (on windmill hill)

Independent units
Hussars                                              2 x 12**

Reichsarmee Bavarians/Wurtembergers from Nadazdy’s Corps:  Marshal von Spiznatz  DITHERING (On table withdrawing to Leuthen)
Infantry btns                                                  4 x 36** (No battalion guns)
Grenadier btn                                                1 x 36  (no battalion guns)

Left Wing Cavalry: Gen der Kav Serbellini  DASHING (off table NE corner enter T2)
Cuirassiers                                         2 x 12*
Dragoons                                            2 x 12*
Marshal O’Donnell DEPENDABLE (off table NE enter T3)
Dragoons                                            4 x 12*


* superior troops;  ** inferior troops

Day 1: Saturday.
The Prussians were led by no other than Der Alt Fritz himself in the person of Jim Purkey, ably assisted by Chris Gregg (von Zeiten) and Tony Dillon (Forcade de Baix). The Austrians were command by Dave Hall (Lorraine), assisted by Robbie Rodiss (Serbelloni) and Gary Philips (Luchessi). I umpired and offered 'consultancy services' to the Prussians on occasion.

 The armies at the start. The Prussians have already driven off Nadasdy's corps and the Reichsarmee corps is in retreat towards Leuthen. The Austrian main line stretches off to the rear at 90 degrees to their baseline roughly where the windmill can be seen. More Prussians are on the way, and more Austrians will appear as they race from their positions in the original line.
 A Gypsy encampment in the woods.
 Do Kings **** in the woods? Frederick having a moment of thought accompanied by his staff before the battle.
 The Prussian hussars were  a great target for the Austrian guns on windmill hill and took some damage as they tried to avoid the rain of cannonballs landing around them! They chose to advance towards the Austrian hussars, seen above to the left.
 Von Seydlitz Hussars (HR No 7), the famous 'Red Hussars', venerable 1970's Hincliffe one-piece castings.
 In the distance Zeithen's cuirassiers are engaged with their Austrian foes under Serbelloni, while Czetritz's brigade holds back. In the centre Dessau's main body has pushed forward, driving back the Reichsarmee and to the right Forcade's command has entered the battle.
 The Prussian close with the Reichsarmee and Rot Wurtzberg which has left the safety of the churchyard for some reason.
 Leuthen church.
 Zeithen and Serbelloni's cuirassiers locked in combat.
 Behind Leuthen Austrian reinforcements pour onto the table.
 Zeithen's leading brigade under the splendidly name Scipio von Lentelus has been pretty much destroyed, so the reserve of dragoons and hussars has pushed forward to fill the gap.
 A conference. 
 Robbie and Dave laughing in the face of the Prussian assault!
 Lucchesi's cuirassiers enter the fray (two regiments each of Austrian and Reichsarmee troops)
 Der Alte Fritz himself moving the Prussian guard forward.
 Much of the Reichsarmee units and Rot Wurtzberg have been driven off and the Prussians are now fighting for control of the church.
 Prussian reserves moving forward in the centre.
 Colonel Moller's reserve artillery, together with guns from Wurttemberg and Dessau's commands.
 Von Driesen's cavalry had been hidden on the Prussian left, and they charged into the flank of the Austrian cavalry.
 Austrian reserves filling the streets of Leuthen.
 Lucchesi's cuirassiers swing round and threaten the Prussian centre, but dare not advance into the teeth of the Prussian grand battery.
 Meanwhile Esterhazy and Driesen's cavalry thrash it out on the Prussian left.
 Prussian grenadiers take possession of the church. It was to be a temporary occupation as they were bundled out the following move as a result of an Austrian counter attack.
 Prussian cavalry hit in the flank by Imperial cuirassiers.
More Austrian cuirassiers pile in against von Dreisen's depleted cuirassiers and dragoons.

At this point the Prussians conceded defeat. Their right wing cavalry had been pretty much demolished, taking much of the Austrian cavalry with it, and the left was struggling against superior numbers of Austrian cavalry. In the centre the attack had been repulsed, and although the Reichsarmee contingent had been crushed, the Prussian battalions had been ejected from Leuthen, were spent and in no state to fight the reinforced Austrian centre. We agreed that the Prussians would withdraw, covered by what was left of their cavalry and the heavy artillery, although to be fair the Austrians were in no fit state to mount much of a pursuit.

Day 2: Sunday

On Sunday we had a different cast, except Robbie who reprised his role of Serbelloni. Guy Barlow was Frederick/Zeithen and Steve Pearse played Forcade/Dreisen. We could've taken another player but everyone else was hooked into the other games. The Austrians were commanded by Angus Konstam, assisted by Mark Dudley as Lucchesi.

The Prussians adopted a totally out of the box approach to the battle, as will become apparent as this narrative develops.

 The armies deployed for battle.
 Austrian hussars advance on the open Prussian left flank.
 Wurtemburg's advance guard marches straight at the combined grenadier battalion to the side of Leuthen church.
 The Prussian hussars can be seen to the left of the wood, having been extracted from their exposed position in front of the Austrian artillery, where they are well positioned to counter any moves by the Austrian hussars. In the centre Dessau's brigade is forming a column of battalions to follow the grenadiers towards Leuthen, avoiding the church. Rot Wurtzberg have again left the safety of the churchyard to try and take the Prussian in the flank.
 The Reichsarmee battalions all shuffle to their left to counter the move of the second Prussian brigade under Forcade which has also marched to the right of the battlefield. 

 The Prussian infantry can be seen in the distance having redeployed to their right. The cavalry under Zeithen has not moved.
 The battle rages in the centre where the Prussians are assaulting Leuthen. Austrian and Prussian hussars clash to the left of the wood, the former being driven off and relentlessly pursued.
 Guy moved Czetritz's dragoons and hussars to the centre of the Prussian line, while the infantry readied themselves to take on the Reichsarmee battalions.
 Prussian grenadiers assault Leuthen. They break in, driving off the garrison and hold on for several moves before being expelled. The Austrians were unable to exploit their success and the Prussians brought up reserves to replace the shattered grenadiers in the town.
 IR 40 covers the flank of the Prussian attack. Rot Wurtzberg have been destroyed and there is now a massive gap in the Austrian centre which Angus was horridly trying to fill.
 The problem for the Austrians was that the Prussians had managed to assemble a grand battery of sorts in the centre which denied the Austrians any opportunity to counter attack in the face of so much artillery without taking unsustainable casualties. 
 Serbelloni's cuirassiers move up behind the Reichs contingent.
 Zeichens cuirassiers are held back in reserve as the Prussians didn't want to squander them needlessly.
 Guy's dragoons and hussars are now behind the gun line ready to emerge and fall on the Reichsarmee from the flank or continue their move to the left to counter the Austrian superiority in numbers in that sector.
 The Prussian assault, completely ignoring the church.
 The Austrian battalions emerging from the town were broken by a combination of artillery fire and later, musketry from the Prussians.
 The Prussians have been ejected from the town but will soon reoccupy it before the Austrians.
 Overview of the battle at the height of the Prussian attacks.
 The Austrians are feeding units into the town, only to have them driven back to reform.
The Prussian artillery continued to dominate the centre.


 On the Prussian right, the opposing cavalry have worn each other out in a series of melees and the Reichs battalions have collapsed. O'Donnell's dragoons have arrived to shore up the Austrian line but are immediately under fire from the Prussian guns.
 The Austrians have recaptured Leuthen again. (Well this part anyway).
 Meanwhile, on the Prussian left, the Austrian hussars have been driven off or in the case of the unit above are  about to be! Lucchesi's and Esterhazy's cavalry have appeared on the Austrian right.
 The fighting still goes on in the centre.
 The destruction of the Reichs contingent.
 Prussian dragoons emerging through the gaps in the gun line to counter the Austrian dragoons that are advancing to support the dissolving Reichs troops.
 O'Donnell's Austrian dragoons. Very pretty and cannon ball magnets.
 The Austrian cuirassiers sweep into the centre and charge the Prussians to the rear of the town. They close to contact but are driven off in pretty short order.
 The Prussian right seen from behind the church.
 O'Donnell's dragoons clash with the Prussians. One regiment managed to charge a battalion of Prussian infantry in the flank, but they in turn were charged in the flank by Prussian dragoons. In the very confusing fight that followed the Austrians were broken. The opposing cavalry then got down to it and despite an early success the Austrians were unable to exploit it and were driven off, a spent force.

The end. IR40 in the Prussian centre with nobody to fight as the Austrians all dispersed. At this point,  with Dreisen's cavalry appearing on their right, the Austrians conceded defeat. A great Prussian victory!


This was a clinically executed victory for the Prussians, and quite Frederickian as well. The decision to ignore the centre of the Austrian line, switch the infantry to attack each side of the church and hold the cavalry back (and redeploy some to the centre) was a smart move, although at the time both the Austrians and myself were a tad puzzled. The decision certainly avoided the usual mutual destruction of each side's cavalry wings in melee which has been the norm for this battle. The massed battery was also pretty effective and despite protestations from many quarters I am sure, was a perfectly acceptable move to make for a Prussian SYW army. Grand batteries were not the invention of Napoleon.

Two superb games. Everyone threw themselves into the games and I know enjoyed themselves. The rules worked well even with me having to take account of the slightly different interpretations of them by different players, and forgetting which rules were were even using at one point as I tried to enforce a decision based on Black Powder! It all worked very well. The banter was great. The sledging was furious and harmless. A true Fellowship of Gentlemen Wargamers! I was worn out I would do it again tomorrow. Indeed I shall be no doubt doing it again next year.