I say fictional in the title but the scenario is a nightmare one for the British, as it is loosely based on Mudki and Chillianwalla, both of which featured annoying jungle.
The British under Gough are preparing to make camp for the evening when they are surprised by the Sikhs lurking in positions behind the low lying jungly bits so were hard to see in terms of numbers although the Sikh artillery on a commanding rise was visible and had a reasonably effective field of fire.
The Sikh army is under the joint command of Lal Singh and Taj Singh. BOTH have different objectives. Lal Singh’s army is deployed on the table. Tej Singh and his men will arrive at some point. They never did.
Paul, Dave and Richard played the Sikhs, while John the Red, Shaun, Jim and Neil were the British. Neil also helped run the game at his end of the table while I did the same from my end. Nearly 14 feet is a long way.
I had told the Sikhs that one of them would secretly be harbouring treacherous thoughts and his aim was to loose, but as covertly as possible to avoid being murdered by his troops. (By this I mean that their actions, by omission or commission would be judged by me. Seemed fair……’ish). They were each given a card, thinking that whoever drew the one marked ‘treachery’ would play this role and keep it secret from the others. What they didn’t know was that they ALL had treachery written on them! (Evil laughter).
Both sides were told they could expect reinforcements and to cement this lie I had the figures laid out on the back shelves ready to use when the time came, which it never did of course.
So here we go for another gloriously colourful and what was hopefully enjoyable game. I enjoyed it immensely as these armies are perhaps my favourites, or at least equal favourite with my 1672 collection.
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Those damned zambureks again! This time they caused the Governor General's Bodyguard to retire. |
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Some of the British baggage train. |
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These Sikh irregular infantry managed to hide in the sugar cane field for the entire game. |
So, it was a cracker of a game and the amendments to General d’Armee worked really well. I know that more than one of the guys was not a fan of the rules but most were familiar with the mechanics having played many Pickets Charge games at the Durham club over recent weeks. I think the balance is just about right now. The Sikhs can win, but probably won’t, although they will inflect heavy losses on the British which could tip the balance their way given time. I thought the jungle rules also added fun, for me at least, as the British were quite timid when it came to pushing through the jungle. It was open enough for cavalry and artillery to pass through with care and a fair wind but caution probably well deserved, ruled on the day.
I’ve recently had sight of Andy Copestake’s forthcoming Wargaming Guide to the Sikh Wars, which together with my recent trips to India fuelled my enthusiasm to get these chaps on the table. Next time we shall shift up or down in periods but not sure which way yet.
Here are the orders of battle should anyone be interested.
BRITISH ARMY OF THE NOSOSUTLEJ (PART): General Sir Hugh Gough
Cavalry Bde: Lt. Colonel Harriett
3rd Bengal Irregular Cavalry (battle cavalry, veteran)
8th Bengal Light Cavalry (campaign cavalry, line)
Cavalry Bde: Brigadier Gough
Governor General’s Bodyguard (battle cavalry, line)
5th Bengal Light Cavalry (campaign cavalry, line)
Cavalry Bde: Lt. Colonel White
HM 3rd Light Dragoons (heavy cavalry, elite)
4th Bengal Light Cavalry (Lancers), (campaign cavalry, line)
4th Bengal Irregular Cavalry (battle cavalry, veteran)
Troop BHA (6-pdr horse artillery, elite)
Artillery: Acting Brigadier Brooke
2 batteries BFA (medium) (9-pdr foot artillery, veteran)
1 battery BFA (heavy howitzers) (12-pdr foot artillery, veteran)
1 battery BFA (rockets) (Rockets, veteran)
1st Division: Maj-Gen Sir Harry Smith
Brigadier Ryan
HM 50th Foot (line infantry, veteran)
33rd & 54th Bengal Native Infantry (BNI) (line infantry, ‘line’)
Brigadier Hicks
HM 31st Foot (line infantry, veteran)
31st & 345th BNI, (line infantry, ‘line’)
1st Bengal Local Btn (Goorkhas), (line infantry, veteran)
Troop BHA (6-pdr horse artillery, elite)
2nd Division: Maj-Gen Walter Gilbert
Brigadier McLaren:
2nd Bengal European Light Infantry (line infantry, veteran)
16th Bengal Grenadiers (line infantry, ‘line’)
2nd BNI (line infantry, ‘line’)
Brigadier Taylor:
HM 29th & 80th Foot, (line infantry, veteran)
26th BNI, (line infantry, ‘line’)
Troop BHA (horse artillery, elite)
Reinforcements......
3rd Division (part): Brigadier Wallace
HM 60th Rifles (light infantry, rifles, veteran)
HM 9th Foot (line infantry, veteran)
5th BNI and 12th BNI (line infantry, ‘line’)
Cavalry Brigade: Colonel McDowell
HM 16th Lancers (heavy cavalry, veteran)
2nd Bengal Irregular Cavalry (battle cavalry, veteran)
9th Bengal Light Cavalry (campaign cavalry, line)
Troop Bengal Horse Artillery (6-pdr horse artillery, elite)
KHALSA:
Commander in Chief: Lal Singh
Artillery:
2 heavy batteries (cannot move once deployed) (12-pdr, elite*)
1 medium battery (9-pdr, elite*)
(*Not for shooting)
Cavalry #1:
4 Feudal Gorcharra cavalry (campaign cavalry, line)
1 Zambarek camel guns (recruit, class as 3-pdr)
Cavalry #2:
3 Feudal Gorcharra cavalry (campaign cavalry, line)
1 Akhali cavalry (campaign cavalry, veteran)
2 Zambarek camel guns (recruit, class as 3-pdr)
Akali:
4 Akali (‘line infantry’, veteran)
‘Guard’ Infantry Bde:
4 Fauj-i-khas btn (line infantry, elite)
Infantry Bde (Orange):
3 regular btn (line infantry, line)
Infantry Bde (‘irregular’ Faus-i-Ain):
6 ‘irregular’ infantry btn (‘line infantry’, recruit)
KALSA 'REINFORCEMENTS':
Commander: Tej Singh
Cavalry Brigade:
2 cuirassiers (campaign cavalry, line)
2 lancers (campaign cavalry, line)
Infantry Bde (Red):
3 regular btn (line infantry, line)
Infantry Bde (Black):
3 regular btn (line infantry, line)
2 medium batteries (9-pdr, elite*)
*Not for shooting
And here are the rule amendments:
Terrain & Other Stuff
Sugar Cane Field:
Impassable to artillery and cavalry.
Infantry half speed and become unformed.
Visibility negligible.
Ploughed Fields and Poppy Field:
Not an obstacle.
Jungly bits:
The entire area covered in the jungly bits is low, scrubby jungle, not thick but dense enough to slow movement and reduce visibility. Artillery and cavalry move at half speed and become unformed. Infantry move at half speed and remain formed.
Visibility in the jungle is 2” unless there a clearing when it increases to 6”.
Artillery on higher ground can shoot anywhere into the jungle, on the long range row, and target classed as under cover.
However:
As it getting dark all troops moving through the jungle run the risk of straying off course. Throw 2D6 and add them up. Test for each unit every turn.
2 | Must halt for the full turn. Totally disoriented. |
3,4 | Continue but wonder off, 1-3 45 degrees right , 4-6 45 degrees left. |
5 | Clearing. Full move permitted. |
6,7,8,9 | OK |
10 | Clearing. Full move permitted. |
11 | Friendly fire. Unit spots a body of troops in a clearing and moves to open fire on closest friendly unit in a 180 degree forward arc. Any casualties caused are real. |
12 | As above but unit takes friendly fire from 1-3 artillery, 4-6 musketry. |
Villages:
Would hold one infantry unit should anyone be daft enough to want to garrison them.
General d’Armee - Sikh War Amendments
ADCs: Sikhs require 4+ to activate an ADC;
Brigade Activation: Sikhs need 4+ otherwise the brigade is hesitant;
No change to initiative test as the Sikhs are already penalised as above.
Sikh Artillery: To reflect the fact that Sikh gunners never ran and always fought their guns to the death if attacked, if a battery is part of an infantry brigade which has to withdraw or disperse, the gunners ignore this and stand by or under their guns. If a brigade is wholly artillery ignore normal discipline tests and faltering brigade test results. Any result requiring them to retire, retreat or rout (sauve qui peut) is ignored and the gunners stand. In BOTH cases any casualties inflicted as part of the the DT/faltering test are doubled. Essentially the only way to get rid of Sikh guns is to cause enough casualties to force them to disperse/die. None of this applies to Zambureks.
Zambureks can be fired mounted but count as moving and unformed. They are treated as very light guns with a range of 18”;
Deployed zambureks fire as light guns with a range of 18”
European troops part of a brigade failing a Faltering Brigade Test with a sauve qui peut result instead will retreat. European troops also ignore their first sauve qui peut result, retreating instead.
Fear of Sikhs. BNI and BNC were often quite timid. If charged by Sikhs class them as if they are recruits when working out the charge prior to contact;
Changing Formation. Regular Sikh troops’ manoeuvres were ponderous so all take a full move to carry out, as indeed do irregular units in the unlikely event they wish to change formation.
Akhalis can shoot with their matchlocks (12” range).Treat each base as a skirmish stand, hitting on 5+
Gorchara can also use firearms, even to receive a charge at the halt. If they have to receive a charge at the halt due to a charge test then they may shoot. Treat each base as a skirmish stand, requiring 5+ to hit. They cannot shoot and charge however.
Sikh irregular infantry with matchlocks with a range of 12”. They may not move and fire in the same turn.
Shooting: The difference in the effectiveness of musketry was very apparent as all the Queen’s and HEIC troops were armed with percussion muskets as opposed to flintlocks with which the Sikhs were equipped. To reflect this Sikhs always shoot on the inferior volley table;Troops with percussion muskets/rifles get an extra CD when firing ( which we forgot about).
Sikh irregular infantry, Gorchara and Akhalis may be in a looser formation but are not classed as skirmishers or unformed unless terrain or other outcomes cause it.