The scenario was as follows. The Prussians need to capture and hold the high ground in the centre of the table as this feature dominates their lines of communication but also those of the invading Russian army. The Russians need to capture the hills for exactly the same reason as their invasion will be stalled even more than it already has been by inept generals if the Prussians can hold and possibly fortify them.
The Prussians have a small swift moving and flexible force to do the job. The command level of the CinC was randomly generated with only a 1 in 6 chance of it being a lowly 7.
CinC John : command 7
Advance guard (8): 3 units of hussars and a small unit of Freikorps jager
Cavalry brigade (8): 4 units of cuirassiers
Infantry Bde (8): 1 Guard, 2 line
Infantry Bde (8) 1 grenadier, 1 line and 1 garrison btn
Infantry Bde (8) 1 fusilier, 1 friekorps and 1 line
3 light battalion guns
The Russian army: All randomly generated command levels and here had to be at least one 6 and one 7.
CinC Me: command 8
Cavalry brigade (8) 2 units of horse grenadiers and 4 of cuirassiers
Cavalry brigade (7) 2 units of hussars
Infantry bde (8) of 2 grenadier and 2 line btns
Infantry bde (6) 4 line btns and 1 dismounted dragoon rgt
2 medium howitzers and 2 medium guns in two batteries (8)
Infantry battalions are 36 strong. The cavalry are in 12 figure 'squadrons'. With the exception of the dismounted dragoons all the Russian infantry were classed as stubborn. The Prussian Guard and Combined Grenadiers were superbly drilled and steady, while the Freikorps and Garrison btns were untested, meaning their stamina was unknown until the first time they were shot at. All the Prussians had platoon fire to give them a distinct advantage over the Russians in a fire fight. Our rules of choice, Black Powder, were of course used for this game.
We threw to randomise the entry points of both armies. The Prussians all arrived on their right flank, i.e. the end 4 foot of the table. The Russians managed to have half their force at each extreme of the table. Given that the objectives for both sides were in the centre, these entry points were extremely unhelpful to both armies. So, on to battle.......
The Russian left deploys but the guns are stuck on the road. The Prussian Hussars tried to charge the guns but failed to reach. They in turn were hit by the Russian Hussars and pushed back.
So, The Russians had managed to successfully drive the Prussians off both hills. The Prussians almost managed to roll up the Russian left flank but couldn't quite pull it off. The Prussians were forced to withdraw as three of their brigades were broken.
I enjoyed it as I actually won a game, the first one ever, with my Russian SYW army. John threw some amazingly dreadful dice scores throughout the entire game which hampered his plans more than a little. I managed quite a few blunders but they all went in more or less the right direction. I think the game was balanced about right. There were about the same number of troops, although the Russians had more guns. The Prussian commanders and most of their troops were much better than the Russians on paper but this didn't entirely manifest itself during the game.