The orders of battle and terrain were exactly as last week and we were able to get cracking on the game without any delay beyond that caused by a natter, negotiating a bouncy labrador, and a cup of tea.
The battlefield, Prussians on the left. The Austrians behind the marshy stream on the right could not be seen or activated until turn 4.
This time the result was a victory for the Prussians. Not a resounding one but a win nevertheless. There was a time where it looked like the Austrians might have held on and driven the Prussians off but a series of dreadfully badly-timed crappy initiative throws and awful command throws for our troops guaranteed that we pulled defeat out of the jaws of victory yet again.
The rules are great. The only change we made was to ignore the -1 for not having battalion guns when shooting and canister was reduced to musket range. We also ignored the +1 when shooting at cavalry in two ranks. Using my bigger units made no difference to the game other than to make it look a pretty and rather impressive affair, though I say so myself. I shall certainly be using these rules from now on for my Seven Years War and War of Austrian Succession games in preference to Black Powder. I still do like the latter but these rules give a better 'feel' to the game.
Interestingly, this time only two generals became casualties as opposed to almost everyone in the the last game.
I shall now look forward to refighting all (well maybe most) of my Seven Years War games again using Honours of War.
Thanks to Robbie and John for coming and its a shame I couldn't find a 4th player at such short notice but there's always another day.