Despite it being the anniversary of the Charge of the Light Brigade and the Battle of Balaklava yesterday I didn't have the energy to clear the table and sort out a suitable game so decided on one using Pike and Shot/Black Powder (Pike and Powder? Black Shot?) for the French - Dutch War 1672-78 (The Third Dutch War for the English, the Dutch War if you are French and Rampjaar if Dutch.
I used much the same armies as the previous week's game but moved the terrain about a bit. We diced for sides and Paul got the French. Paul commented at the start that the game looked a bit one-sided in favour of the French. How wrong can someone be?
The Dutch got to move first and began to attempt to form a battle line facing the oncoming French. About half the army failed to respond to their orders and remained in column of march. Tnakfully the French were too far away to capitalise on this and at least some of the Dutch and their allies managed to move.
The game developed into a bit of a slugfest as both sides strove to batter the other into submission. As usual I will let the pictures do the talking.
|The Dutch vanguard. The Dutch horse failed their command throw but thankfully the Spanish/Imperial brigade were able to turn and cover their flank.|
|The end of Turn 1. The Dutch and their Allies are attempting to deploy while I decided to rush my Dutch Horseguards to reinforce my left flank.|
|The Dutch centre slowly moving towards the hedgerows.|
|Imperial and Spanish horse engage the French right wing, which is driven back is disarray.|
|My Imperial cuirassiers have driven all before them, for the time being.|
|The Dutch reserve on their left finally gets into position to support the Spanish horse to their front.|
|French dragoons holding the farm area.|
|The Allied left pushes on but is about to be halted by fresh French horse.|
|Paul moved the Gardes Suisse and Gardes Francais, together with two more battalions, to anchor his right flank.|
|Dumbarton's Scots regiment (which is on the table using 'warmers' license as they weren't actually in Flanders at this time) advancing up a rutted track on the French right.|
|Paul was tiring of trying to shoot it our with the Dutch so charged home. The Swiss hit the Dutch 'Brandenburg' Regiment and after a fierce fight drove them back.|
|Three squadrons of the Gardes du Corps looking threatening on the French left.|
|Imperial cuirassiers and horse find themselves exposed in the open in front of fresh French horse and, just out of picture, a long line of French infantry.|
|Mackay's Scots battalion (more wargamers' license) hotly engaged with the French, while a Hannoverian battalion has attacked the much battered Swiss.|
|Paul ordered one of his infantry battalions to charge my guns. My closing fire missed completely and the gun was overrun.|
|The Hanoverians and Swiss still locked in combat. Regiment Royal Roussillon (in red) is supporting the Swiss.|
|The Swiss (in yellow) have been forced back shaken, as have Mackay's. Royal Roussillon are poised to attack the now badly damaged Hanoverians. The brigade to which these units belong is now spent.|
|Four battalions of French marching menacingly towards the now crumbling Dutch centre, and right in front of the 'grand battery'.|
|The main Dutch battery in the centre.|
|The Dutch finally managed to drive off some of the dragoons facing them but were unable to take the farm.|
|The Gardes Français anchoring the French right. Certainly no right minded Dutchman was going to launch a charge against that lot!|