Austrian Auxiliary Corps under GM von Kleefeld (Dependable)
* indicates superior troops, ** inferior.
At this point the Austro-Imperial commanders conceded defeat as John's command facing Strehla was in no condition to make another assault and his cavalry were largely a spent force. Robbie's troops were poised to assault the Prussians on the Durreberg in overwhelming numbers but were unable to co-ordinate their attacks. Furthermore the Prussians could safely withdraw in front of them until they reached the safety of the town.
I hope John and Robbie enjoyed the game. I know I did. Despite the fact that the Prussians were outnumbered by more than 2:1, the poor quality of the Austro-Imperial commanders was a killer, especially with Robbie's tendency to throw a succession of 1's while I seemed to throw nothing but '6'! I had graded the Austrian and Imperial commanders to reflect their performance on the day of battle, i.e. most were appallingly sluggish and effected by a gross amount of inertia, so I don't feel too bad about the end result. The Reichsarmee troops are generally classed as really, really bad in comparison to Austrians and Prussians in the rules, although I did give them two standard units (Rot Wurzberg and the Hessian grenadiers). I think by this stage in the war they were starting to get a little bit better but not by much. I probably (ok, definitely) over-rated the Prussian jager but I still think a determined bayonet charge by the enemy would have cleared them out of the village. The Prussians struggled a little to control the troops sent out of the town to support their right flank when they marched out of command distance but I am a great believer in command and control figuring strongly in games. It certainly adds to the tension!
The rules worked very well, and I am looking forward to our next game on 11 February, which may well be Leignitz. (Or it may not Mark!) Again, I am very pleased with the look of my new mat (http://www.deepcutstudios.com).