John and Neil were putting on a demo using gorgeous 10mm figures and the new Blucher rules, while Robbie and I refought the battle of Rossbach in 28mm. Actually, although we'd played this game earlier in the year, it was Robbie's idea and I was therefore sure he had worked out a master plan that would reverse the course of history and allow the Franco-Imperial army to win. Mmmm?
To add to the visuals (or detract from them?) I'd prepared some cards for each of the commanders, showing their command level and any attributes, as well as in almost all cases a portrait of each individual on their card. (The real reason is that I recently found my laminator and had a spell when anything not moving was laminated!) The orders of battle were pretty much the same as for our earlier refight (see the earlier post on this blog for full details as I don't need to repeat them here), although I did add a couple more units of infantry and cavalry to both armies while still maintaining the appropriate ratio as in reality the French-Imperial army outnumbered the Prussian by almost 2:1, the odds being evened slightly by the detachment of Louden and St. Germaine to watch the Prussian camp and the small holding force left their by Frederick.
As usual we used Black Powder with suitable amendments to reflect the quality of the troops and leaders involved, i.e. the Prussian infantry at this stage were excellent; the French were 'average' and the Reichsarmee were pants. So, having had a quick scoot round the other games and check Graham from Cran Tara had my order ready to collect we set to it. In the end I twisted John McC's arm into playing Frederick, while I 'umpired' and stuff, chipping in as (in)appropriate ( and helped with the Prussians).