Tuesday, 21 July 2015

Everyone seems to be refighting Mollwitz so here's my version


Another game this week, this time Mollwitz which took place at the outbreak of the War of the Austrian Succession in 1741. Everyone seems to be refighting this battle at the moment, well Charles S Grant and Jim Purkey are to name but two. As I have just finished my winter terrain mat I thought that this would be an ideal scenario with which to christen it.

My longest serving war-games opponent Paul T will join regulars Robbie and John R for the game. Infantry units are 36 figures strong, cavalry are in 12's.

Prussian Army 
C-in-C: Frederick II King of Prussia (8)**
Marshal Kurt Christoph Graf von Schwerin (9)**

Right Wing:  General Adolph Friedrich Freiherr von der Schulenburg, (7)
1 x Cuirassiers     
2 x Dragoons        
1 x Grenadiers (from Prinz Leopold's brigade)   

Centre:
General Heinrich Karl von der Marwitz (8) 
2 x Grenadier Btns*      
5 x Line Btns *                            

General Prinz Leopold von Anhalt-Dessau(8)
4 x Line Btns*                              

Left Wing : General Karl Friedrich Graf von Posadowsky (7)
1 x Cuirassiers                             
2 x Dragoons                                
1 x Hussars                                 

Artillery:
12pdr battery 2 x guns
24pdr battery 2 x guns

*All line and the Guard battalions have battalion guns.
** After the third and every time after a Prussian unit is broken, or when the first brigade becomes spent,  Frederick must roll a Command test. -1 for each broken unit. If he fails he must leave the field and Schwerin takes over.

Austrian Army
Field Marshal Wilhelm Reinhard von Neipperg (8)

Left Wing: Lt-General von Romer (9)
4 x Cuirassiers
2 x Dragoons   
2 x Hussars

Centre:
1st Line: General von Goldy (never heard of him) (7)
4 x Line battalions

2nd Line:  General Count Harrach (7)
3 x Line battalions           

Right Wing: General Berlichingen (8)

1 x Cuirassiers                
3 x Dragoons                    

Artillery: 
12pdr battery           2 x heavy guns
3pdr battery              2 x light guns

There is a view held by many that the Austrian infantry battalions did NOT have their battalions guns with them. In the battle the Austrian artillery was slow in coming up so Neipperg will have to dice each move to see if and when they arrive. Also, the Austrian infantry were apparently quite raw, so if they occupy any villages they must pass a command roll with a minus 1 modifier if they wish to leave.

That's it for now. The game will be fought tomorrow and the after action report will appear asap afterwards.






Eureka Saxon Cheveauxlegers

These unit represents the Prinz Karl Cheveuxlegers which along with a couple of other regiments escaped the Saxon surrender at Pirna as they were posted in Poland. I'm working on the other two Chevauxleger regiments that accompanied them, Graf Bruhl and Prinz Albrecht, together with the Graf Renard Uhlans.





Sunday, 19 July 2015

Leuthen Church

My mate Stuart of Captain Jack's Locker put this together for me. The church was a crappy resin kit I bought ages ago so he assembled it and built the iconic churchyard. Justs needs some snow adding.

My attempt at a wintery terrain mat.

During my last game (Gross Jagersdorfff) Paul asked what my terrain mat was made of as he thought it was roofing felt. It's not as its a commercially produced one. It got me thinking though as I am planning to refight Leuthen in a months time or so, and as I had a roll of roofing felt left over from last year's building work I thought I'd try a little experiment. I completely stripped off my games table and put everything away (shock! Horror!) and laid out the roofing felt and cut it to fit. Once cut I tacked it down at one end and got to work with some sponges and some leftover paint and started dabbing away. It's frustrating as the felt doesn't really take paint, especially as it's not intended too I guess) but this is the end result after an hour or so. I will do some more dabbing today and maybe it'll look a little better, although the result so far does give a cold wintery feel (well I think so).




Thursday, 9 July 2015

Gross Jagersdorff, 30 August 1757.......again

The guys came up this week to fight the next game in my attempt to refight the major battles of the seven years war in sequence. Ok I'm concentrating on the 'East' but that's still plenty of games to look forward to.

This week we  did Gross Jagersdorff. I refought this battle early last year but wasn't happy with how I'd set it up so this is the ideal opportunity to have another attempt. I decided to reorientate the table slightly and ignore the troops in the bottom right of the map below (Holstein's Prussian cavalry and Sibilski's mixed Russian division) as they spent the entire battle occupied with killing each other and didn't interfere with the main actions around the Norkitten Wald in the centre. The Norkitten Wald was classed as an open wood with 12" visibility and half speed movement for all troops.

Rather than regurgitate what happened here's a link to the excellent Kronoskaf website http://www.kronoskaf.com/syw/index.php?title=1757-08-30_-_Battle_of_Gross-Jägersdorf


We diced for sides and Robbie and Paul Stevenson played the Russians while John and I took the Prussians. The forces involved were as follows:

RUSSIAN ARMY: Commander in Chief: Field Marshall Stepan Apraxin (6) (Robbie)

General Count Villim Vilimovich Fermor (7)   Rear/Left flank                    (Paul)
1 x grenadier battalion
3 x line battalions
1 x 12pdr battery (1 x heavy gun)
1 x ‘secret howitzer’ battery (1 x medium howitzer)

General Vasily Lopuchkin (7)     Centre                   (Robbie)
1 x grenadier battalion
5 x line battalions

General Count George von Browne (8)     Right flank                     (Paul)
1 x Grenadier battalion
2 x line battalions
1 x cuirassier squadron (1 x 12)
1 x horse grenadier squadron ( 1 x12)
1 x Cossack regiment (2 x12 sotnia)

1 x 6pdr battery (2 x medium gun)

PRUSSIAN ARMY: Commander in Chief Marshal Hans von Lehwalt (9) (Me)

General Major von Goltz (8) Right wing (John)
1 x grenadier battalion
2 x line battalions
1 x garrison battalion
1 x 12pdr battery (2 x heavy guns)

General Major Count zu Dohna (8) Left wing (Me)
1 x grenadier battalion
2 x line battalions 
1 x garrison battalion

General Leutnant Schormeller Left wing (9) (Me)
2 x Dragoon regiments (4 x 12)
1 x Hussar regiment (2 x 12)

The game started with a general advance by the Prussians, although I was wary of the Russian guns facing my cavalry and infantry. Robbie's commanders were pretty poor so he wasn't immediately able to try and outflank John's Prussians in the centre. John unlimbered his artillery and started to pound the Russians in the Norkitten Wood, without as much effect as we would have liked. Robbie's infantry were spread right across the front from the centre of the wood to the left flank and getting them to move was going to be difficult but once they did they were to be a nuisance to John's assault on the wood.
Lupochkin's brigade holding the wood and extending off into the distance facing von Goltz's brigade.
Browne's brigade deploying to face the Prussian threat. Their heavy cavalry appeared to be rooted to the ground the whole day although their infantry and artillery were much more aggressive. 
Schormeller's dragoons move round the rear of Dohna's brigade as they switch flanks to counter the Russian advance on the right. The hussars were left to cover the left flank and exploit any opportunities.
Early in the extended fire-fight between the Prussians and Russians on the edge of the wood one of Robbie's units was forced to take a break test. As a result they were required to withdraw. Now, the Russians are pretty stoic so I allow their infantry and artillery to re-roll one break test per game.  Robbie elected to re-roll as the withdrawal would leave a large gap in his line. The result was an even worse die roll and his battalion broke! Hence Robbie's glum expression. John's grenadiers poured into the wood and decided to attack the next battalion with the bayonet.
Robbie's Russians swinging round to take the Prussians in the flank, forcing John to spread his troops very thinly to counter the threat here and in the wood.
von Browne's artillery caused a fair bit of damage to my infantry as they advanced towards them. I also sent two battalions into the wood to the right of the artillery in order to link up with John's brigade.
Dohns's brigade advancing on the Prussian left.
von Goltz's brigade facing a Russian grenadier battalion about to charge their line. In the background the Prussian artillery continued their cannonade of the wood.
A single Prussian battalion on the right flank was facing three of Russians, but just in shot are the Prussian dragoons which had made the switch from the opposite flank.
In the beer garden at the back of the pub in Gross Jagersdorff the band rehearse for 'Jazz Night' while a Prussian officer makes use of the 'facilities'.
von Browne fed more of his infantry into the wood but his cuirassiers and horse grenadiers were unable to get to grips with the Prussians.
There were several blunders thrown during the game. Von Browne managed one early on which wasn't too catastrophic, but at a key moment of the battle von Dohna threw a blunder and my only reserve, a battalion of garrison troops was forced to retreat for two moves at just the wrong time. The next turn the CinC blundered resulting in a Prussian battalion (IR28) charging the Russian grenadiers in the wood!
The von Reusch hussars charged the exposed flank of a Russian battalion but it took several moves of melee before they were able to break them, thanks to some excellent saves from Paul and some rubbish throws from yours truly! The melee probably went on too long but it had the desired effect of pinning the Russian right and enabled me to destroy both of their guns on the hill. After finally breaking their enemy the hussars charged into a supporting unit, forcing it back shaken, before retiring to lick their wounds and regroup.
Prussians and Russians close in the wood on the right flank.
The von Norman dragoons charged a battalion of Russian infantry. The infantry were shaken but so too were the dragoons who had to retire. Another squadron of Dragoons charged the adjacent battalion and yet another hit the battalion behind. The Russians held (albeit disordered and shaken) but as a result Robbie's entire command had become spent as over half of the units were by now broken or shaken. All but one of the Prussian dragoon squadrons were also shaken and until they were able to recover would take no more part in the battle.

At the same time as the cavalry combat was playing out, Russian grenadiers erupted from the wood and smashed into the Prussian line, eventually destroying the battalion in front of them. They were unable to exploit this success due to the rather fragile state of the rest of their brigade. By now John's hard fighting grenadiers had battled its way into the woods but despite pushing back some Russians, numbers and artillery hitting them in the flank stopped them in their tracks and they were forced to retreat a spent force.
Cossacks from the right flank, after much milling around in the rear, were, with the promise of plunder no doubt, moved round the rear of the Russian left flank to try and fill the gap created by the shattered Russian brigade and to ostensibly threaten the Prussian right wing. Mmmmm?
Another view of the retreating Russian left and the Cossacks in the background.
John's brigade (von Goltz) holding its ground after becoming shaken following some serious short-range fire-fights and bayonet work in the wood.
The Prussian artillery. Well, they made lots of noise and did cause quite a bit of damage and disorder to the Russians hiding in the woods.

At the end of an exhausting day (for the players) we did a final reckoning. On the Russian side Fermor's brigade was shaken and out of the battle. Several of Lupochkin's battalions were broken or shaken and von Browne's brigade had taken a pasting, losing the artillery and two battalions at least. As for the Prussians, the cavalry were on the brink of becoming shaken but the dragoons rallied in time to prevent this when the hussars were forced back after their victorious charge, albeit one that ended in them becoming shaken. Von Dohna's brigade on the left had fought their way over the guns and despatched lots of Russians yet were relatively (or is that miraculously) unscathed. John's von Goltz brigade had taken the brunt of the responsibility for driving the Russians back and had suffered accordingly and was shattered but they did well nevertheless. There were several blunders thrown during the game, mainly Prussians but thankfully all bar one of these were not too catastrophic. Even Lehweld the CinC managed one! The victory conditions were for the Prussians to shaken or destroy more Russians than they lost. I think it was actually pretty much evenly balanced so the battle was declared to be a bloody draw, which is the historical end result too. However, from a strategic point of view the Russians were sufficiently discouraged from continuing their march on Berlin and would turn back. Apraxin would be relieved of his command and replaced by Fermor, and the next time these two armies meet will be with him in command at Zorndorf.

The game played really well. Black Powder are like Marmite, love 'em or hate 'em, but do produce a good and very tense game, especially when you use some of the amendments in the Last Argument of Kings book and apply one's understanding of the Seven Years War when playing the game. The Prussian infantry, especially the Grenadiers were exceptionally tough, the line were still at this time still a seasoned force, and even the garrison battalions performed ok. Prussians cavalry outnumbered the Russians on the table and were much better as is only (and historically) right. The advantages of superior drill and firepower makes the Prussians a force to be reckoned with (but they can still become disorder, shaken etc almost as well as anyone else). The Russians were also tough and they had the benefit of being able to re-roll one failed break test per unit in the game. This saved them from the proverbial early bath on more than one (but not every, eh Robbie?) occasion.

Thanks to all for coming. I hope everyone enjoyed the game. I know Paul is not a massive fan of BP but as far as I am concerned if everyone had an enjoyable day then I am more than happy. Tidying up is always a bummer though!

Next time, the biggie will be Rossbach, the French being from Robbie's collection, although I need to fit in the combat at Moys beforehand and let the Austrians feel good about themselves before moving on to Leuthen in a month or so's time.

Wednesday, 8 July 2015

SYW Vignettes

 "I said don't let go of the rope!"

Captured Prussian battery.

I knocked these off over the weekend. I'm reasonably pleased with the results.

Monday, 6 July 2015

The Combat of Landshut, 13 August 1757

My neighbour Peter came down on Saturday evening for a game. The next large battle in my chronological sequence of SYW refights is Gross Jagersdorf, which we're playing this coming Tuesday. Thankfully this little action was fought after the Prussian defeat of Kolin and seemed an ideal scenario for a Saturday night game with (too much, in my case) splendid wine. The excellent Kronoskaf website has the following to say about the prelude to the engagement.


"After being defeated at Kolin in June 1757, Frederick II had no choice but to raise the siege of Prague and to retreat northward to the Saxon border. 
Prince Charles and Daun seized this opportunity to send a large detachment of light troops (about 4,000 men) under Jahnus towards Silesia and the Prussian fortress of Schweidnitz (today Świdnica). However, a small Prussian force under Kreytzen protected the mountain passes giving access to Schweidnitz. 
In front of the larger Austrian force, Kreytzen decided to abandon the town of Landshut (today Kamienna Gora) commanding these mountain passes. On July 10, the Austrians immediately occupied the town and used it as a base to launch raids into Silesia.
By early August, Kreytzen had gradually forced the Austrian raiding parties to retire to Landshut. However, Schlabrendorff, the Prussian governor of Silesia did not consider these results as satisfactory and ordered Kreytzen to oust the Austrian detachment from Landshut.
Consequently, on August 12, Kreytzen concentrated all his troops (about 3,000 men) and marched to Hartmannsdorf."


The Prussian's aim was to drive the Austrians from Landshut. Their advance was very slow and they spent a sleepless night in square north of the town being sniped at by Croats. A number of former Saxon soldiers who had been forcibly enlisted in the Prussian army took their chance and deserted. Early the following morning the Prussians withdrew to a position close to Vogelsdorf (marked B---B on the map), deployed into line and advanced on the Croats who had occupied the woods on the Buch Berg. They'd also positioned batteries of artillery on the Burg Berg and Buch Berg. It was going to be another tough one for the Prussians as they were outnumbered and had no cavalry or light troops of any kind, nor any artillery except for their battalion guns. The Garrison btns and the Saxon grenadiers were definitely 2nd rate compared to the other two battalions in the force. This was where we started the wargame. Peter elected to take the Prussians.

Major General Kraytzen (8)
Grenadier btn 28/32 Kraytzen 
Grenadier btn Diezelsky (S-53/S-57 former Saxon regts forcibly impressed into Prussian army.)
II/49 Sers Pioneers
Garrison regt V (2 btns)
Garrison regt VIII
All units had battalion guns. 

The Austrian forces outnumbered the Prussians and were as follows:
Colonel Baron Franz Maximilian Jahnus von Eberstädt (8)
8 small btns of Croats
1 x small unit of Feldjager
2 x small units hussars
1 x small btn grenadiers
3pdr battery
6pdr battery

Each side also had a subordinate commander rated 8. In reality there were no Austrian Jager at the battle but as I'd just finished them I decided that was reason enough. I had to press some Russian Pandours and Prussian von Kleist Green Croats into Austrian service for the game as I'd been unable to complete the remaining 3 units on my painting desk. 

The battlefield from Landshut. Croats deployed in front of the town and on the wooded heights on the right. The Prussians can just about be made out behind the wine glass!
Croats on the Burg Berg with a battery of guns.
The Prussian advance. They made very slow going of it to start and soon the nice ordered lines had fragmented. The Saxon grenadier btn became disordered and was left behind in the advance.
The Croats advance from Landshut.
One of the Prussian Garrison battalions advanced well ahead of the main body. Behind them can be seen three Prussian battalions moving on the Austrians in the woods. They drove the Jager off but two battalions were hopelessly slowed down moving through the wooded terrain.
The Austrians concentrated their fire on the garrison battalion pictured in the earlier photo. Just out of shot was a 6pdr battery. Between them they forced a break test on the unlucky and isolated Prussians who promptly fled.
The Prussians unwisely continued to throw their remaining troops into the woods in an effort to drive off the Croats who Peter knew wouldn't stand against a bayonet charge. The grenadier companies however did stand and were destroyed after a brief fight. Lurking behind can be seen two squadrons of Austrian hussars. 
A Prussian garrison battalion trading fire with swarms of Croats while IR49 'Sers Fusiliers' covers their flank.
The view from Vogelsdorf. The Saxon grenadier battalion finally getting into action. Not for long though as their casualties mounted and were forced to withdraw, very fast.
The Prussians overrun the Austrian artillery and drive off the Croats and Jager (the latter permanently) before being hit in the rear by my hussars.

The last Garrison battalion made it through the woods only to face the Croats who had swung round to face them after seeing off the Saxon grenadiers.
The Prussians turned their rear rank about and held off the hussars but it was the end for von Kraytzen who ordered a retreat.
The furious combat in the woods.
My new Jager before they ran away!
The Austrian CinC
Von Kraytzen and the last remaining battalion.
Victorious Austrian hussars clattering through the streets of Landshut after the battle.

Well, the game played out very much as in the real battle but it can't have been much fun for Peter who was severely trounced. He had worked out that the best way of dealing with the Croats was to physically drive them off with the threat of cold steel, but half his troops got caught up in the woods and were wasted. He should have kept everyone together and not got drawn into a position where his battalions were split up and picked off one by one. At one point the unsupported Saxon grenadier battalion was facing FIVE units of Croats! Anyway, hindsight is a wonderful thing and perhaps we shall refight the game, changing sides next time.

Tomorrow Robbie, John and Paul Stevenson are coming up to refight Gross Jagersdorf, in a re-engineered version of the game John and I played last year.