As the game progressed my left flank resolutely refused to move, and the only combats were as a result of counter charges. My commanded shot on both flanks caused a few casualties and, more importantly, disorder among the Imperial horse. In a long and protracted series of charges, occasional melees and some poor command roles all round, one of Rob's cavalry brigades was broken while mine very nearly was but was hanging on. I kept throwing rubbish command dice anyway so there was no danger of them getting to grips with the enemy. Even Gustavus couldn't get them to move, although my cuirassiers did defeat an Imperial harquebusier unit and were swinging round to threaten the rear of Wallenstein's rampaging cuirassiers.
We did wonder about the power of Swedish commanded shot. They can do serious damage to enemy horse, which is usually superior and is why they were put there in the first place. The temptation is to use them to soften up the enemy before releasing your own horse. However, they can tie down a brigade of horse and are vulnerable to attack themselves.