Paul had organised the game and worked out the orders of battle (at about one unit on the table for every three in the real battle) and the troop and commander characteristics. The French were hampered by both their senior commanders (Broglie and Contades) being classed as 'dithering', i.e. no use whatsoever and actually a potential hindrance to the French plans, while Frederick of Brunswick was 'Dashing'. It was going to be a game where quality, (the Allies) would be pitted against quantity (the French). That's apart from the command of Sackville of course, in charge of the English horse, who, to reflect his abysmal performance in 1759 was to prove, for a while at least, to be almost impossible to move, effectively denying the Allies a good 25% of their mounted troops.
We ended the game at this point declaring a victory for the Allies. The French had taken significantly more casualties and units broken and there was little likelihood that they would be able to stem the Allied advance in the centre. The result reflected the historical outcome rather well.
Everyone had a thoroughly enjoyable day in a very tough and tense game. I have to admit that with the collapse of two Allied brigades in the centre before lunch (about turn 3 or 4) I thought it was all over for Conrad and Dave but they proved that English and German soldiers are worth their weight in gunpowder when facing the badly led army of France and its Saxon hangers on. The rules worked really well and the doubts I had some weeks ago have dispersed. They are definitely more subtle than Black Powder even if they can be just as brutal, and ok, artillery is rather effective, but so it should be if you advance straight towards it! You have only yourself to blame when your men run away. The command and control, manoeuvring, shooting and close combat all worked and 'felt' right, and the rules were easy to pick up and follow. Importantly, neither Conrad nor Paul S had ever played a game using Honours of War, and even Dave and Paul T had only used them a few times but they picked them up very quickly. For a big game such as this they were ideal as we managed 12 or 13 turns in around three and a half hours of play.
Thanks to Paul T for bringing all his stuff up so we could fight the game at 'Carryings On HQ' and for organising everything really effectively, and for Conrad for bringing Dave and Paul S.