As readers will know, Saturday saw us refight the Battle of Lobositz, 1 October 1756, so almost on its 262nd anniversary. I was joined by Conrad, Steve and Paul, who played the Austrians, and Dave J and John the Red who took the Prussians. Conrad was von Browne, Steve was Kollowrat and Paul Lacy. Dave traditionally has to be Frederick in my games while John (who famously had Frederick wounded and captured in our refight of Hockirck a couple of years ago) was Prinz Henri of Prussia. I umpired (more like just keeping people in check due to their enthusiasm) and provided the usual catering services, apart from Steve who brought a ton of freshly baked scones with home made jam and real Devon clotted cream!
For some reason, whenever I use my iPad to take pictures of games, somewhere between 'airdropping' the photos onto my Mac for editing and then uploading onto blogger they get jumbled up and out of sequence. Hopefully I've managed to load them here in more or less the right order, or at least a sensible order. As usual this post is photo heavy, and I will let them tell the story. However, the game was played in several quite distinct phases, so, for example, the fighting on the Lobosch Berg went on throughout the game without impacting on anything else, and the massive cavalry scrum that developed in the centre before the infantry or Steve's Austrians on the left could engage. You will hopefully see what I mean..... Oh! You need to imagine an early morning fog covering the battlefield for the first half a dozen turns or so, which reduced visibility. We used Black Powder.
The start of the battle. Kollowrat (Steve) clearly had a late night while Frederick (Dave) decides what to do about his cavalry. |
The Austrian centre held by Grenadiers and Grenzers in the sunken road and musketeers in the town. |
And this is pretty much how things stayed for the entire battle. A fair bit of dashing backwards and forwards among the vines but without any advantage being gained by the Prussians. |
More cavalry action in the centre. |
Lobositz, defended by several Austrian battalions including grenadiers and a battery of 12pdr cannon. |
Prince Henri of Prussia began to push his infantry slowly forward in the centre. |
The Prussian advance as seen from the Austrian lines. |
Conrad's now rallied Austrian horse. |
The Austrian cavalry have now recrossed the sunken road. They took heavy casualties from the Prussian infantry, who were forced to halt their advance on the sunken road. |
A single regiment of Prussian dragoons attempts to stop the Austrian cavalry, but are simply overrun and broken. |
FML Lacy watching his command pivot to try and take the Prussians in the flank. |
A quick look back at the Lobosch Berg. The Prussian infantry and Grenzers are still slogging it out! |
Lobositz. I found the church and the gatehouse tower group on eBay ready made for a good (cheap) price. They fit in really well I think. |
While all this had been going on Steve had been slowly crossing the Morelenbach with his entire command, and was threatening the Prussian right flank. |
More furious fighting on the Prussian right. |
The Prussian cavalry were slowly being overwhelmed by Luccessi's fresh regiments. |
A shot down the length of the battlefield from the Austrian left/Prussian right. |
Some cheeky Austrian dragoons of the Jung-Modena regiment attempted to charge the Prussian battery on the hill. The leading squadron took six casualties from closing fire and ran away. |
In the centre the cavalry battle was pretty momentous and at one point it could have been a battle winner for either side, but neither were able to totally overcome their opponent. What would have been a battle winner (possibly) would have been an aggressive infantry attack in the centre the moment the troops became available. There was no immediate danger of being outflanked as it was to take Steve and the Austrians on the flank several turns to negotiate the Morelenbach, and the surviving Prussians of Pennevaire's cavalry brigade could have slowed them even further. The Prussians would have struggled to dislodge the Austrians from the sunken road, but the road itself was also a death trap for the latter as although they were an unclear target for shooting, they would have suffered a penalty in hand to hand. The other way the Prussians might have won was if Conrad's original plan of an all out attack with everything from the start hadn't found its way "off the President's desk" before it could be acted upon.
Anyway, we shall never know, and hindsight is a wonderful thing. Dave excelled at throwing rubbish dice scores the entire game, but someone has to. Thanks to everyone for playing. I enjoyed hosting it as usual. I also enjoyed the scones Steve! (So did one of our dogs as well who scoffed a couple off the table!!)
Prussian Army:
CinC Frederick II King of Prussia (9)
Assisted by FM the Hon James Keith (9) if Frederick leaves the field he takes over.
Left wing: Bevern (8)
Grenadiers x 1
Musketeers x 2
Right Wing: GM Pz Henri von Preussen (8)
Grenadiers x 1
Musketeers x 5
Fusiliers x 1
12pdr x 1
Cavalry, 1stLine: GM Pennevaire (8)
Cuirassiers x 3
Dragoons x 2
Cavalry, 2ndLine: FM Gessler (7)
Cuirassiers x 5
Dragoons x 2
Hussars x 1
Artillery: Colonel Moller (9)
12pdr x 3
Howitzer x 1
Austrian Army: FM von Browne (9)
Light troops: GM Draskovitz (8)
Croats x 4
1pdr Amusette x 1
Right Wing: FML Lacy (8)
Musketeers x 4
GM Hadik (8)
Grenadiers x 3
Croats x 1
12pdr x 2
Right wing Cavalry: GM Radicati (9)
Carabiniers/Horse Grenadier x 2
Cuirassiers x 2
Dragoons x 1
Hussars x 2
Left wing: GM Kollowrat (8)
Musketeers x 6
6pdr x 2
Left Wing Cavalry: GM Luccesi (9)
Cuirassiers x 4
Dragoons x 1
House Rules (some of which are in BP 2 I believe):
1. Infantry may only fire if they move one turn or less;
2. Disordered troops may make a single move to the rear if they are within 12” of the enemy;
3. The CinC can give a re-roll to one brigadier if he is within 12”. If successful, move the CinC into base to base contact with the brigadier in question;
4. Risk to generals from shooting. Each turn throw 2D6 for each command figure. A score of 11 or 12 will result in him being a casualty if within 12” of the enemy. If further than 12” a score of 12 is required. Commanders using a ‘follow me’ order are hit on a 10,11 or 12;
5. Steel Wall. Applicable to ALLinfantry. Infantry are classed as being in ‘steel wall’ providing their flanks have friendly infantry within 3”, or are secured by terrain features, or are not threatened. Troops in ‘steel wall’ can deliver closing fire, add 3 to their melee result PLUS other support bonuses (i.e. flanks and rear), and cavalry do not gain any charge bonus when attacking a ‘steel wall’ unless the target is already engaged, disordered or shaken;
6. Rear Rank Reversed. Is allowed as a charge responseto better trained infantry (Prussians) and is a permitted formation for all infantry. The formation is static. Infantry get half shooting and melee dice rounded up in each direction;
7. All infantry have first fire;
8. The unit being interpenetrated must remain stationary.
9. Marauders and artillery do not count towards a brigades break level.
That looked like a wonderful days gaming, with great figures and terrain as always. The 'house rules' seem sensible and it will be interesting to see how they compare the BPII. Oh and I'm now craving scones with clotted cream!!!
ReplyDeleteGreat figures and terrain, compelling Battle report, sheep, scones and especially Devonshire clotted cream! You can't ask for anything better.
ReplyDeleteJim
Wow, stunning looking game Colin! Well done.
ReplyDeleteColin, marvelous battle layout and battle account. You set a very fine table, indeed!
ReplyDeleteHow did Frederick acquire the moniker "The Great" if he ends up skedaddling in most battles?
Thanks Jonathan. I believe it’s what he called himself. The rest of the world believes it so it must be true đŸ˜‚
DeleteHe was given the title by Voltaire who was his guest for a while at Sans Soucci. Its amazing what free board and lodgings does for a noted author. What I found ridiculous was that the title stuck even after the pair fell out.
Deleteand the rest is history.
DeletePerhaps it began as "Frederick the Great Host" by Voltaire and the last word was conveniently lopped off by Freddie?
DeleteVery impressive looking game Colin......a real sense of scale and yep the buildings look greatđŸ™‚
ReplyDeleteThank you for the great battle report and for listing the house rules used in the game.
ReplyDeleteSplendid sir...
ReplyDeleteA jolly good read...
All the best. Aly
A fine looking set to and no mistake!
ReplyDeleteA magnificent game and spectacular report - outstanding Colin!
ReplyDeleteWhat a fantastic game and excellent report.
ReplyDeleteGreat game description and wonderful terrain. Would you mind posting the stats that you used for the Austrians and the Prussians?
ReplyDelete