The first game of the year took place on Saturday. I'd promised a while back to set up another French Revolutionary War game using General d'Armée. Any actual resemblance to the real sprawling two-day battle was largely in my head apart (mostly) from the troops involved and the general layout of the terrain. I'd just received the latest offering from Vae Victis that focussed on Turcoing and included a board game, which was helpful in the set up stage. An account of the actual battle can be found here. I chose to attempt the attack by the Duke of York's Anglo/Hanoverian/Hessian corps on Day 2 as I could almost recreate it battalion for battalion. Orders of battle for the game are at the end of this post.
The lads at the Durham club have been trying out the rules without much in the way of universal acceptance so far, while John and I had played them a fair bit when they first came out and quite liked them. John the Red and Paul Stevenson took the French while Shaun and I were the Allies. In time honoured fashion the photos below will hopefully show how the game developed. As usual, neither commanders' plans stood up to first contact with the dice. For reference North is roughly where the French right wing were deployed. Obviously South is the opposite corner. The figures are all mine, and yes I know some of the movement trays have yet to be "scenified" but there's a limit to what can be done and my priority had been reflagging some British battalions as Hanoverians.
We had managed eight or nine turns as we bumbled through the game and the rules. The end result was a marginal French victory. The Hessians did rally but were obviously very brittle but generally the rest of the army was in good condition. OK, the English cavalry had taken heavy losses, as had a battalion of English flank companies holding the centre all the while bombarded by a battery of French 12pdrs. The Anglo-Hanoverians in the centre and on the left (12 battalions in all) could have launched an attack but with the demise of our right wing, that didn't seem to be such a good idea, especially as the French skirmishers had pretty much dispersed our screen and their admittedly poor cavalry were not yet committed to the battle. It was a good time to conclude the game, and I doubt anything significant could have been achieved by an advance at this late stage, even one led by the Brigade of Guards!
With hindsight I know we got a few things wrong with the rules (let alone tactically) but I enjoyed the game thoroughly. I am of the opinion that they do produce a good game and there is plenty to think about. Black Powder, (which I have no real issues with and they remain my 'go to' set for really big multi-player games) General d'Armée are not, but once you get into the flow and become familiar with the intricacies and idiosyncrasies of the General d'Armée they provide the basis for a really challenging game. They take a bit of getting used to but thats why were using them for this game. I like the ADC tasking rules as well as the way charges are resolved prior to contact (if indeed there is any contact). The ADC availability rolls at the start of each turn usually saw fewer French than Allied aides being on hand to deliver orders, something that disrupted the French a fair bit. That said, despite having the ADCs, our ability to throw 1s and 2s during the activation phase meant that much of the Allied army was hesitant when we actually needed to do anything! Amusingly, the battery of Royal Artillery and the Hessian battery lost more men to fatigue (i.e. resulting from very low dice scores) than enemy fire. Actually it wasn't very funny at all. The French seemed intent on giving their artillery bombardment orders whenever they could, which was especially annoying on our left flank.
Anyway, I enjoyed the game and like the rules, and everyone else enjoyed the game too, so thats what is most important. We learnt some stuffs the next game ought to flow much faster........I hope.
As promised here are the OoB used in the game. I deliberately made the English cavalry pretty good and the French pretty poor. Obviously each infantry brigade had the appropriate number of skirmish bases as their integral screen.
COALITION FORCES:
Cavalry Bde (British):
Light Dragoons, Elite, Battle Cavalry
Household Cavalry & Kings Dragoon Guard, Elite, Hvy Cav.
Cavalry Bde (Hanoverian)
Dragoons x 2, Hvy Can
Infantry Bde (British)
Footguards x 3, Elite, Flankers Btn, Elite, 6pdr battery
Infantry Bde (British)
Line Btns x 3, Flankers Btn, Line
Infantry Bde (Hanoverian)
Guard x 2, Elite; Line x 2, Grenadier Btn, Elite, Emigré Btn, Large, 6pdr battery
Infantry Bde (Hessian)
Line Btns x 3, Fusilier Btns x 1, 3pdr battery
FRENCH:
Cavalry Bde:
Cavalry x 2, Battle cavalry, Recruit
Carabiniers, Battle Cavalry
4pdr Horse Battery, Elite
Cavalry Bde:
Chasseurs a Chevel & Hussars x 3, Campaign Cavalry
4pdr Horse Battery, Elite
Infantry Bde:
Combined Grenadiers x 1, Veteran
Demi-Bde Legere x 3 btns, Veteran
Infantry Bde:
Demi-Bdes x 2 (6 Btns), Line
12pdr Foot Battery
Infantry Bde:
Levée Btns x 7, Recruit
8pdr Foot Battery
The lads at the Durham club have been trying out the rules without much in the way of universal acceptance so far, while John and I had played them a fair bit when they first came out and quite liked them. John the Red and Paul Stevenson took the French while Shaun and I were the Allies. In time honoured fashion the photos below will hopefully show how the game developed. As usual, neither commanders' plans stood up to first contact with the dice. For reference North is roughly where the French right wing were deployed. Obviously South is the opposite corner. The figures are all mine, and yes I know some of the movement trays have yet to be "scenified" but there's a limit to what can be done and my priority had been reflagging some British battalions as Hanoverians.
The French right, a brigade of veteran infantry (legere and grenadiers) sported by a brigade of light cavalry. |
Facing the troops in the picture above were two brigades of Allied horse; one English, the other Hanoverian (with Prussians standing in as Hanoverian dragoons). |
The English cavalry, r-l: Light Dragoons, Dragoon Guards and Household Cavalry. |
This French horse battery started knocking lumps off my cavalry, while Paul immediately ordered all his infantry into square. The French cavalry hid. |
In the French centre six battalions of infantry began a slow advance covered by a swarm of skirmishers. |
On the Allied right the Hessian brigade would, I assumed, make short work of the French opposite them as they were all classed as recruits. |
The French Levée cross the stream behind another swarm of skirmishers and a battery of 8pdrs. |
The Royal Horse Guards bounce off the French square. |
An overview of the battlefield about half way through the action. |
The French right and much of the centre was pinned by the presence of the Hanoverian dragoons brigade to their front. |
The leading Hessian battalion taking all the damage was effectively pinned and its losses soon exceeded the magical '12' resulting in their dispersal (rout). This made the brigade 'faltering'. |
The faltering Hessians failed their test so it was 'Sauve qui peut!' The brigade legged it rearwards. |
The table at the end of the game. |
With hindsight I know we got a few things wrong with the rules (let alone tactically) but I enjoyed the game thoroughly. I am of the opinion that they do produce a good game and there is plenty to think about. Black Powder, (which I have no real issues with and they remain my 'go to' set for really big multi-player games) General d'Armée are not, but once you get into the flow and become familiar with the intricacies and idiosyncrasies of the General d'Armée they provide the basis for a really challenging game. They take a bit of getting used to but thats why were using them for this game. I like the ADC tasking rules as well as the way charges are resolved prior to contact (if indeed there is any contact). The ADC availability rolls at the start of each turn usually saw fewer French than Allied aides being on hand to deliver orders, something that disrupted the French a fair bit. That said, despite having the ADCs, our ability to throw 1s and 2s during the activation phase meant that much of the Allied army was hesitant when we actually needed to do anything! Amusingly, the battery of Royal Artillery and the Hessian battery lost more men to fatigue (i.e. resulting from very low dice scores) than enemy fire. Actually it wasn't very funny at all. The French seemed intent on giving their artillery bombardment orders whenever they could, which was especially annoying on our left flank.
Anyway, I enjoyed the game and like the rules, and everyone else enjoyed the game too, so thats what is most important. We learnt some stuffs the next game ought to flow much faster........I hope.
As promised here are the OoB used in the game. I deliberately made the English cavalry pretty good and the French pretty poor. Obviously each infantry brigade had the appropriate number of skirmish bases as their integral screen.
COALITION FORCES:
Cavalry Bde (British):
Light Dragoons, Elite, Battle Cavalry
Household Cavalry & Kings Dragoon Guard, Elite, Hvy Cav.
Cavalry Bde (Hanoverian)
Dragoons x 2, Hvy Can
Infantry Bde (British)
Footguards x 3, Elite, Flankers Btn, Elite, 6pdr battery
Infantry Bde (British)
Line Btns x 3, Flankers Btn, Line
Infantry Bde (Hanoverian)
Guard x 2, Elite; Line x 2, Grenadier Btn, Elite, Emigré Btn, Large, 6pdr battery
Infantry Bde (Hessian)
Line Btns x 3, Fusilier Btns x 1, 3pdr battery
FRENCH:
Cavalry Bde:
Cavalry x 2, Battle cavalry, Recruit
Carabiniers, Battle Cavalry
4pdr Horse Battery, Elite
Cavalry Bde:
Chasseurs a Chevel & Hussars x 3, Campaign Cavalry
4pdr Horse Battery, Elite
Infantry Bde:
Combined Grenadiers x 1, Veteran
Demi-Bde Legere x 3 btns, Veteran
Infantry Bde:
Demi-Bdes x 2 (6 Btns), Line
12pdr Foot Battery
Infantry Bde:
Levée Btns x 7, Recruit
8pdr Foot Battery
Lovely looking game.
ReplyDeleteInspiring! Thank you.
ReplyDeleteLovely looking game Colin. Inspiration to get gaming this year.
ReplyDeleteFine looking game, again. You have more energy than me right now!
ReplyDelete