Wednesday, 21 April 2021

The first of my Goths

 Fresh off the production line we have these five units of Visigothic or Ostrogothic infantry.





The miniatures are a right old mix of manufacturers, including Gripping Beast, Footsore and A and A IIRC. I painted the three skirmish units myself, using mainly contrast paints, and the close order war bands were bought off eBay and tidied up then based along with the skirmish stands. I’d better get some cavalry done soon.

Tuesday, 20 April 2021

More Late Romans

This is almost the last of my Late Roman infantry units. I finished basing them last night. They were painted by my mate Barry, and they do the trick nicely. I now have 14 units of close order infantry like the ones pictured here and one more to complete,  some but not all have an integral rank of archers in the rear,  together with fair number of skirmish infantry and more than enough cavalry of all denominations.  I will do a photo shoot for the blog this week if I can, then it’s on to the Goths!




Does ANYONE have any info on what unit carried this shield design? Please let me know if you do. I’ve looked on line but without success. 

Monday, 19 April 2021

Who remembers these? ACW Bubblegum Cards

I came across these on eBay recently and snapped the complete set up for a bargain. I never did get the full set back in the mid-late 1960’s, but I still have about 30 tucked away in an old stamp album somewhere; it was always “just one more pack of gum then I know I can give it up”, but I got nowhere close. 

This set has always stuck in my mind and to this day I recall the pre-teen goulash delight me and my mates took in opening up our Saturday sweet shop purchases to see how much blood and gore could be crammed into a tiny piece of cardboard this week!  I doubt they’d be deemed appropriate these days. Apologies for the poor photos. Something to do with the sun shining so not going to complain.









 




Sunday, 18 April 2021

War of 1812 - a small reinforcement for the British

I decided to paint up a tiny unit of Caldwell’s Western Rangers to add to my War of 1812 collection, primarily to take their place along my First Nation warriors, and added them to an order for Knuckleduster figures I’d placed with their UK distributer Caliver Books. Now, Knuckleduster miniatures are on the pricy side but I do like them; certainly more than Foundry and about the same as Old Glory.  Luckily the War of 1812 is limiting as it was by European standards little more than a large skirmish, so I don’t need that many miniatures. Like I would ever head my own advice.


This is from Wikipedia: Known as Caldwell's Rangers, after their commander, noted Loyalist and Indian trader William Caldwell.The unit was a rather small one, probably not more than fifty men. Nominally organised as two companies, they often worked in conjunction with the Indian Department and fought dispersed alongside the Indians (chiefly the Ojibwe, Wyandotte and Pottowottomi). The unit, or parts of it, fought at the Battle of Moraviantown, the Battle of Longwoods, the Battle of Lundy's Lane and in several actions on the Niagara peninsula.

I’m looking forward to seeing them on the table sometime soon.

The Forcing of the Linth Valley, 1 October 1799

Very late posting but it can’t be helped. Last Saturday I hosted another game here at the Burrow, aided by Richard and Conrad who risked their safety, liberty and bank balances had the COVID police been aware of the ‘gathering’.  That said I had the garden doors and skylight windows open and a medical grade plasma wave air purifier thingy was running, so reasonable precautions were in place. Paul, Neil and Shaun joined via Skype and watched the game as it was love streamed by each of my three cameras. The figures are all mine from a variety of manufacturers, but mainly Eureka, Elite and Trent. The mountain guns are Cran Tara. Rules used were Black Powder II with my usual house rules, mainly swapping the turn sequence around so shooting comes before commanded moves.

So, another game from Suvorov’s campaign in Switzerland in 1799 was set up. In reality this battle took place a few days after the engagement at Altdorf, the game played two weeks ago. (Click Here to read post). Suvorov now knows for certain that Zurich has fallen to the French under Andre Massesna, and the Russian army of Rimski-Korsakov he’d been en route to join has been crushed. Suvorov's only escape route for his army was now to climb through the high snow covered mountain passes, and it was vital that the army was able to secure the Linth valley in order for them escape the closing net as French troops strove to encircle and annihilate his army.  Gripping stuff indeed!

The battle, like all of them during this little alpine episode, is quite small. Both sides were pretty evenly balanced in infantry (around dozen each), with the Russians having one or two more battalions than the French, but the French had a regiment of Chasseurs a Cheval to counter the Russian Cossacks and a battery each four and eight pounders opposed to the dozen or so pretty useless one-pounder mountain guns of the Russians. Over half of the Russian army were grenadiers or Jager, while the French were all veteran formations. Both sides had troops on the table at the start, with the bulk of their forces hopefully joining over several turns. For the Russians there was also a chance that all or part of their reinforcements would arrive at the optional entry point. Richard and Shaun were the French while Conrad, Neil and Paul were Russians, so without further ado, here is what happened. (Did I say there was a ten turn limit before it got too dark to fight? We forgot anyway).

From “Suvorov in the Alps”, by Tom Garnett. Superb book if you can get it. Six scenarios plus lots of background.


The table at the start of the battle. Russians on the right.

The French left. Open and vulnerable should the Russians come that way.

Turn 1 and the Moscow Grenadier Regiment advances towards the stream while in the distance Paul’s brigade of four grenadier battalions and a couple of ex-Piedmontese 2pdr mountain guns make an entrance   opposite the French left.
Two Russian jäger battalions advancing on the Russian left.

Paul’s grenadiers marched quickly towards the settlement and the wooden bridge beyond it. Staying in march column was a risk but one battalion has formed into line to face the French flank guard.

A battalion of French facing the Russians across the
As the Russians close in on the wooden bridge and overwhelm the French on the  Eastern side of the river, Esmerelda looks on.

At the ford the Russian mountain gun moves forward to support the attack. 


By turn 3 Conrad and Neil had quite a force ready to assault Nefels. They would have been ready sooner but the reinforcements were delayed by a move due to an untimely blunder.

The French are driven from the north bank of the stream as Conrad’s brigade of Russian infantry


The Russian charge is halted and the French can withdraw into Nefels.
Richard posted his horse battery on the western end of the bridge.

The French adopt aggressive tactics and try to drive the enemy off with the bayonet.  Despite loosing most of the hand to hand combats their morale held for several turns until one battalion was destroyed and the other forced to seek safety in the village.

The lone French battalion on their extreme right held off the attention of two battalions of Russian jäger for the entire game.


French reinforcements arrived late but still were able to help bolster up the wilting first line holding the Russian frontal assault.

Russian mountain guns about to deploy and engage in an unequal duel with the French horse artillery. Richard was unable to bring his Chasseurs a cheval into play. Maybe they should have had a go at the main Russian force attacking Nefels frontally?

Mission Control

It’s that darned curious cat again. 

The Russian mountain guns are very fragile and have come off badly against the French horse artillery . Paul’s grenadiers have reformed and are ready to try and storm across the bridge. Doomed to failure perhaps, but we will never know.

This French battalion held on for several turns by throwing a run of very high break test results so it took a rear attack to see them off.
.
In a final throw of the die Neil’s Cossacks charged the disordered French , who are caught in line.


The Cossacks hit the disordered French line but are quickly driven off.
battle. 

The Cossacks have been driven off with heavy losses as one squadron routed after failing to make any impression on the disordered French they’d foolishly charged. Conrad’s main assault column has been halted outside Nefels. 

The game ended there with little chance of the Russians being able to drive the French off, unlike the real outcome. It was an interesting tactical problem for both armies. Paul had the right idea with his Russian brigade, as when his troops (all grenadiers) arrived unexpectedly at the optional entry point he’d advanced as fast as he could in march column towards the village of Melis, held by two seriously outnumbered French battalions. I can't help but feel that the Russians facing the French at Nefels should have thrown caution to the wind and attacked quickly with their advance guard before the French reinforcements could arrive. It would have stood a good chance of succeeding I reckon, especially if the Jäger had tried to outflank the French by pushing through the wooded hills on their left. I suspect they assumed the woods were impassable but they never asked.... That didn't happen of course and the French were left in control of both objectives (ok, maybe not the wooden bridge as the enemy were deployed at the other end from the French artillery with several grenadier battalions lined up to assault it, but at least it was contested), resulting in a Russian defeat. I played this scenario several years ago with John, and the Russians lost that time as well. It is a tough one.

The game was great fun and I survived it thanks to the presence of Richard and Conrad who moved the troops, leaving me free to manage the game and the kettle. It worked well (the game that is, although the kettle worked too).



 

Friday, 16 April 2021

Another quiet week plugging away in the Burrow but more units off to barracks.

I don’t know where the days go, but on Thursday  I was so absorbed in ‘stuff’ that I was convinced it was Tuesday, and the weekend just teleported into my path rather suddenly. The result is that so far I’ve not actually finished anything I’ve done myself this week. I got some basing completed though.

French 18thC Cuirassier du Roi. These are Foundry figures that my mate Barry painted. I did the basing. I just need a flag now. They will join the other half of the regiment and will see action in the summer if were allowed out to play. One day I shall rebase all my 18thC cavalry with just two figures per 50mm x 50mm base but for now I will stick with the current basing convention. If nothing else it’ll give me bigger or more regiments! (Evil cackling)

Last Saturday I ran a game, which I will post a very late account of in a day or so. Then on Wednesday I played in a game of Warlord’s Victory at Sea rules system using Richard’s ships. The Germans had to sink the Allied convoy without either of their capital ships being crippled. I have to say the rules are easy to pick up, and whilst a little simplistic, do give a good game, so thanks Richard for an entertaining afternoon.

Knuckleduster castings Glengarry Light Infantry for the War of 1812. I’ve already got the Glengarries in close order but needed to be able to show them broken up into skirmish order as well. Again, painted by Barry, based by me.


I should be in a position to finish the basing several units of Late Romans and Goths over the weekend, as well as another War of 1812 Canadian unit, Caldwell’s Rangers, all five figures of them! They get to play with the First Nation’s warriors.


Saturday, 3 April 2021

More Late Romans

 This week I completed these fine fellows to add to the Late Roman collection.

Gripping Beast plastic - very nice miniatures 

Armoured horse archers - A and A Miniatures iirc. Not sure about  them really. For a  late 4th/early 5thC army.

Another command base

I’m managing to plough through my Late Roman mountain quite painlessly, in a metaphorical rather than physical way at least. What’s worse is the fact that I’m quite enjoying sticking all these bloody plastic figures together; perhaps not something to broadcast too loudly....oops! I don’t just have Gripping Beast plastics in the army as there are a good number of metal figures from Gripping Beast, Footloose, A and A Miniatures, Foundry and the gorgeous Aventine, all of which give a bit of variety.

The next challenge is to start on the Goths. The original plan (Ha! I spit on your plan!) was to build up two Late Roman forces of the late 4th century, and then run a series of linked games as a little mini campaign for the guys to take part in. The Goths were planned to be an allied contingent for one of the armies battling for the control of what’s left of the Empire, but I reckon that when finished they’re going to be a large enough force to fight under their own banners. Doh!