The way I played it on Saturday was that each side drew three cards at the start of the game. They were then free to use any number at any point during their turn or that of the enemy, replacing any used cards from the deck. Here are some examples:
DO NOT FIRE! THEY ARE FRENCH!*ETC
(INSERT COUNTRY AS APPLICABLE *)
An enemy unit (infantry or artillery) is ordered not to fire at their nominated target by a ‘staff officer’ who claims they are their allies.
FORWARD THE COLOURS!
One unit currently shaken is immediately rallied as the regiment’s colours are proudly advanced to the fore……and then enraged as the ensigns are both shot! Advance one move.
WHAT? FOLLOW HIM? NO FUCKING WAY, HE’S NUTS!
Play on an enemy unit receiving ‘follow me’ orders. The unit refuses to follow the general, preferring instead to be recorded for posterity as the regiment that failed to follow their commander to his glorious death.
CARNAGE AMONG THE TRAIN!
A battery is rendered immobile as its drivers and limber teams are decimated by enemy fire.
THE REPRESENTATIVE EN MISSION
A unit gets to re-roll any command or break test as his presence is ‘encouraging’.
|I produced some backs for the cards which I'm rather pleased with. Obviously not my artwork but I love the picture.|
|Some further examples showing how I've presented them. All that I then had to do was laminate and guillotine them ready for use.|