Today (actually yesterday when I started this post) is the 260th anniversary of the Battle of Gross Jagersdorf, fought in East Prussia between a small Prussian army and the invading Russian behemoth. I have played this battle a couple of times back in 2015 but using Black Powder, and this time we were going to use Honours of War.
I won't launch into a history lesson but clicking on the link below will take you to an excellent account of the battle.
http://www.kronoskaf.com/syw/index.php?title=1757-08-30_-_Battle_of_Gross-Jägersdorf
I won't launch into a history lesson but clicking on the link below will take you to an excellent account of the battle.
http://www.kronoskaf.com/syw/index.php?title=1757-08-30_-_Battle_of_Gross-Jägersdorf
I don't have an 'L' shaped table so chose to ignore the fighting shown here in the bottom right corner of the map below Uszbundzen. Sadly, probably the best troops available to the Russians were in this division but they didn't rejoin the main battle as they were prevented from doing so by a much smaller force of Prussian cavalry.
The layers diced for sides and Conrad and Paul T ended up with the Russians while Dave and Paul S took the Prussians. To reflect the aggressive tactics used on the day I made most of the Prussian commanders 'Dashing' and the dawdling and slow to respond Russians (the Russian CinC and one of his generals) were 'Dithering'.
Russian Army
Commander in Chief:
Field Marshall Stepan Apraxin DITHERING
General Count Villim
Vilimovich Fermor DITHERING
1 x grenadier battalion
2 x line battalions
1 x 12pdr battery (2 x heavy gun)
1 x ‘secret howitzer’ battery (2 x medium howitzer)**
General Vasily Lopuchkin
DEPENDABLE
1 x grenadier battalion
5 x line battalions
General Count George
von Browne DEPENDABLE
1 x Grenadier battalion
2 x line battalions
1 x cuirassier regiment
1 x horse grenadier regiment
1 x 6pdr battery (2 x light guns)
Independent units
1 x hussar regiment
All line and grenadier battalions have battalion guns attached. The 'secret howitzers' were apparently not terribly effective so were only allowed to fire cannister. All cavalry are inferior due to their poor mounts.
PRUSSIAN ARMY:
Commander in Chief Marshal
Hans von Lehwalt DASHING
General Major von
Goltz Right wing DASHING
1 x grenadier battalion
2 x line battalions
2 x garrison battalions
1 x 12pdr battery (2 x heavy guns)
General Major Count
zu Dohna Left wing DEPENDABLE
1 x grenadier battalion
2 x line battalions
1 x garrison battalion
1 x 6pdr battery (2 x light guns)
General Leutnant
Schormeller DASHING
2 x Dragoon regiments (4 x 12)
1 x Hussar regiment (2 x 12)
All battalions with the exception of the grenadiers have
battalion guns attached and all grenadier and line battalions are ‘superior’. Garrison battalions are ‘inferior’ and all the cavalry are ‘standard’. I only have one actual Prussian Garrison battalion in my collection so I roped in two other slightly out of the ordinary Prussian battalions in my collection to bring the army up to complement, the East Prussian Land Battalion and the Pomeranian Mixed Recruit Battalion von Tettau (a real unit, honest!).
The Russian players during the pre-battle planning phase. I think Conrad is pointing at Apraxin and asking if there is any way he can be killed! |
Prussian Paul took the Prussian left wing, an impressive sight to behold with four infantry battalions and six squadrons of horse supported by a battery of 6pdrs. |
In a rare moment of sobriety Apraxin or perhaps only too aware of his mortality leads the prayers before battle commenced. |
The troops of General Browne, cousin of the Austrian General Browne no less, are more interested in sorting themselves out to face the Prussian advance. |
A battalion of Russians on their left advancing hesitantly in an attempt to flank the oncoming Prussians in the centre. |
Facing the Russian advance against their extreme right was a single grenadier battalion and a garrison battalion, the latter represented by the East Prussian Land Battalion. |
The Prussians moved rapidly in the centre and engaged the Russians in the wood. Outnumbered, the leading Prussian battalion was forced to retreat, but not without destroying a Russian battalion. |
Russian grenadiers closing on the Prussian garrison battalion which, being inferior didn't last long and fled the field. |
Back on the left the Prussian dragoons hit the weakened Russian line. |
In the centre a Prussian garrison battalion is facing a fresh Russian grenadier battalion in the woods and will soon be forced to retreat. |
The Prussian centre and right was being forced to give ground in the face of superior Russian numbers. The Russian guns were also by now in action and proving to be a nuisance. |
The Prussian CinC rallying his battered troops in the centre. |
Behind the Russian centre their lone remaining mounted unit was trying to move over to the left, while battalions which had earlier been ejected from the wood were in the process of rallying. |
The victorious Prussian cavalry had recovered from their succession of charges and were again reformed and ready to 'go again' if necessary. |
It looks as if your scenario nearly matched the historical outcome, save for declaring the Prussians the winner.
ReplyDeleteMaybe a small tweak in the rules: make it easier for a unit or command to get moving again after a certain number of consecutive "1s" - I hate it when players have to sit around and have nothing to do during a game. I forget how the initiative die rolling works (is it just a "1" that freezes the unit place?), but consider adding a modifier after two consecutive turns of standing in place?
All in all, a good game report that really conveys the changing momentum throughout the game.
Jim
actually the Prussian could have used their CinC to try and nullify the 1s but they forgot.
DeleteExcellent game, Colin! I must note this battle and your OB for an HoW test in 18mm some day. Thank you for bringing this one to my attention. This requires more study...
ReplyDeleteVon Lehwalt, being dashing, ought to have ridden over to his dependable Prussian subordinate and "offered" some encouragement of the +1 variety!
Indeed he should have but as umpire I could hardly remind the Prussian commander of that fact 😉
DeleteNice AAR. Prussians versus Russians should be a challenge for both sides and it sounds like it was. Overall do you prefer HoW, BP or other rules? I am gaming SYW French vs British/Allied.
ReplyDeleteCheers
Peter
Thanks Peter. On balance I much prefer HoW now, despite being a great fan of BP in days gone by. I still use BP but the mechanisms in HoW work well and require a little more thought than when playing with BP.
DeleteGreat looking game and lovely AAR. We too randomly roll for replacements rather than them being the same; it adds a nice touch to the game.
ReplyDeleteTerrific looking game as always. Glad it all came together for you.
ReplyDeleteAs ever a terrific looking game and a fine AAR. More!
ReplyDeleteGreat looking game Colin and a battle I have always wanted to play as well.
ReplyDeleteAs always a great pleasure to see you enjoying the rules Colin.
ReplyDeleteFritz's idea is of course a good one if one wishes to avoid too much frustration in the game - the same might be appiled to a run of 6s. Of course, there is no need for an actual rule - when that 3rd or 4th '1' occurs, a friendly "oh, give that a re-roll old boy" is very suitable. But wargamers always like to have things Written In The Rules, it seems. I am really no exception.
Thanks for posting!
Thanks Keith
DeleteThe rules are great. I don't have a problem with lots of successive 1s or 6s. Nor am I that bothered about the canister range as in many games it's not made the slightest difference. When I'm bathtubbimg games I tend to try for 1:3 for infantry, one 12 figure cav u it for every 5 sands and 1:10 for guns. I can't help it if Freddie Boy massed his artillery ( or the Everyone else in 'the East' on occasion).
How about HoW v2. Lol